10 releases
0.3.2 | Sep 1, 2023 |
---|---|
0.3.1 | Aug 31, 2023 |
0.2.6 | Apr 24, 2023 |
#18 in Rendering engine
220KB
5.5K
SLoC
Lumo
Lumo is a CPU based multithreaded rendering engine. Made with the goal of learning Rust and physically based rendering :)
Features
- Path tracing and bidirectional path tracing with MIS
- Cook-Torrance microfacet BSDF with Beckmann and GGX
- .obj and .mtl file parsing
- Surface area hierarchy based kD-trees
Gallery
Usage
Once the repository is cloned, the examples/
folder contains scenes. To run the hello_sphere.rs
example execute the command:
cargo run --example hello_sphere
The renderer can be configured either through its setter methods in the examples or partially through the CLI:
Usage: hello_sphere [-s <samples>] [-t <threads>] [-d] [-b]
Optional CLI configuration of renderer. Renderer setter methods have priority.
Options:
-s, --samples number of samples per pixel (defaults to 1)
-t, --threads number of threads used (defaults to all)
-d, --direct use direct light integrator instead of path tracing
-b, --bdpt use bidirectional path tracing instead of path tracing
--help display usage information
API example
The hello_sphere.rs
example is written as follows:
use lumo::tracer::*;
use lumo::*;
fn main() -> Result<(), png::EncodingError> {
let camera = Camera::default(1280, 720);
let mut scene = Scene::default();
scene.add(Plane::new(
Vec3::NEG_Y,
Vec3::Y,
Material::diffuse(Texture::Solid(Color::new(190, 200, 210))),
));
scene.add_light(Sphere::new(
8.0 * Vec3::Y + 1.5 * Vec3::NEG_Z,
4.0,
Material::Light(Texture::Solid(Color::WHITE)),
));
scene.add(
Sphere::new(
Vec3::ZERO,
1.0,
Material::diffuse(Texture::Solid(Color::new(0, 0, 255))),
)
.scale(0.3, 0.3, 0.3)
.translate(0.0, -0.7, -1.5),
);
let mut renderer = Renderer::new(scene, camera);
renderer.set_samples(36);
renderer.render().save("hello.png")
}
References
Dependencies
~17–28MB
~492K SLoC