80 releases

0.5.9 Mar 30, 2024
0.5.2 Jan 8, 2024
0.5.0 Sep 14, 2023
0.4.28 Jul 24, 2023
0.1.3 Jul 29, 2021

#170 in Rendering

Download history 11/week @ 2023-12-31 23/week @ 2024-01-07 12/week @ 2024-01-28 2/week @ 2024-02-04 165/week @ 2024-02-11 305/week @ 2024-02-18 86/week @ 2024-02-25 17/week @ 2024-03-03 37/week @ 2024-03-10 23/week @ 2024-03-17 94/week @ 2024-03-24 91/week @ 2024-03-31 18/week @ 2024-04-07 17/week @ 2024-04-14

222 downloads per month
Used in 3 crates

Apache-2.0

185KB
2.5K SLoC

Rust Linux Rust Windows Rust MacOS rust-clippy analyze

Make sure to use latest Rust version, as the engine is always kept up to date.

About

Blue Engine is a general-purpose, easy-to-use, extendable, and portable graphics engine written in rust. The engine can run on many popular back-end APIs including Vulkan, D3D-12, GL-ES 3, and Metal as well as Windows, Linux, Mobile, and OSX to ensure cross-platform compatibility.

Hello World:

use blue_engine::{
    header::{ Engine, ObjectSettings },
    primitive_shapes::triangle
};

fn main() {
    // initialize the engine
    let mut engine = Engine::new().expect("engine couldn't be initialized");

    // create a triangle
    triangle("my triangle", ObjectSettings::default(), &mut engine.renderer, &mut engine.objects).unwrap();

    // run the engine
    engine
        .update_loop(move |_, _, _, _, _, _| {})
        .expect("Error during update loop");
}

the credits to the image on top: NotPB

the development might seem slow sometimes, its due to multiple repositories being handled and due to my education taking a large chunk of my time. The project isn't dead, just slow.

Dependencies

~24–64MB
~872K SLoC