85 releases

new 0.5.15 Jul 26, 2024
0.5.12 Jun 7, 2024
0.5.9 Mar 30, 2024
0.5.0 Sep 14, 2023
0.1.3 Jul 29, 2021

#172 in Rendering

Download history 91/week @ 2024-03-31 18/week @ 2024-04-07 18/week @ 2024-04-14 9/week @ 2024-04-21 6/week @ 2024-04-28 2/week @ 2024-05-05 7/week @ 2024-05-12 13/week @ 2024-05-19 9/week @ 2024-05-26 291/week @ 2024-06-02 42/week @ 2024-06-09 15/week @ 2024-06-16 9/week @ 2024-06-23 159/week @ 2024-06-30 114/week @ 2024-07-07 55/week @ 2024-07-14

339 downloads per month
Used in 3 crates

Apache-2.0

165KB
2.5K SLoC

Rust Linux Rust Windows Rust MacOS rust-clippy analyze

Make sure to use latest Rust version, as the engine is always kept up to date.

About

Blue Engine is a general-purpose, easy-to-use, extendable, and portable graphics engine written in rust. The engine can run on many popular back-end APIs including Vulkan, D3D-12, GL-ES 3, and Metal as well as Windows, Linux, Mobile, and OSX to ensure cross-platform compatibility.

Hello World:

use blue_engine::{
    header::{ Engine, ObjectSettings },
    primitive_shapes::triangle
};

fn main() {
    // initialize the engine
    let mut engine = Engine::new().expect("engine couldn't be initialized");

    // create a triangle
    triangle("my triangle", ObjectSettings::default(), &mut engine.renderer, &mut engine.objects).unwrap();

    // run the engine
    engine
        .update_loop(move |_, _, _, _, _, _| {})
        .expect("Error during update loop");
}

the credits to the image on top: NotPB

the development might seem slow sometimes, its due to multiple repositories being handled and due to my education taking a large chunk of my time. The project isn't dead, just slow.

Dependencies

~11–50MB
~790K SLoC