100 releases (8 breaking)
Uses new Rust 2024
new 0.9.0 | Apr 13, 2025 |
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0.7.1 | Apr 1, 2025 |
0.7.0 | Mar 31, 2025 |
0.5.21 | Nov 9, 2024 |
0.1.3 | Jul 29, 2021 |
#472 in Game dev
691 downloads per month
Used in 3 crates
42KB

Make sure to use latest Rust version, as the engine is always kept up to date.
About
Blue Engine is a general-purpose, easy-to-use, extendable, and portable graphics engine written in rust. The engine can run on many popular back-end APIs including Vulkan, D3D-12, GL-ES, and Metal as well as Windows, Linux, Mobile, and OSX to ensure cross-platform compatibility.
Hello World:
use blue_engine::{
prelude::{ Engine, ObjectSettings },
primitive_shapes::triangle
};
fn main() -> Result<(), blue_engine::error::Error> {
// initialize the engine
let mut engine = Engine::new()?;
// create a triangle
triangle("my triangle", ObjectSettings::default(), &mut engine.renderer, &mut engine.objects)?;
// run the engine
engine
.update_loop(move |_, _, _, _, _, _| {})?;
Ok(())
}
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[WIP] Guide
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Check out the examples folder to get a sense of how things are done
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Check out the utilities library for extra functionality with the engine
the credits to the image on top: NotPB
The project isn't dead, just the development might seem slow sometimes.
Dependencies
~0–36MB
~566K SLoC