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svg
The package provides an SVG composer and parser
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gltf
glTF 2.0 loader
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truetype
The package provides a parser for TrueType fonts
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obj-rs
Wavefront obj parser for Rust. It handles both ‘obj’ and ‘mtl’ formats.
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blit
Blit sprites on a buffer with a mask
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fbxcel-dom
FBX DOM library
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flo_canvas
Library for describing graphics context drawing actions without requiring a specific implementation
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sdf_glyph_renderer
Tools for generating SDF font glyphs from bitmap images
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mmd
Miku Miku Dance format parser for rust programming language
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owned_ttf_parser
ttf-parser plus support for owned data
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glsl-include
A library for expanding #include directives in GLSL source strings
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collada
A library for parsing COLLADA documents for mesh, skeletal and animation data
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svgparser
Featureful, pull-based, zero-allocation SVG parser
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bvh_anim
A .bvh file parser
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collada_io
Collada input and output
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pbf_font_tools
Tools for working with SDF font glyphs encoded in protobuf format
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obj-exporter
Wavefront obj exporter for Rust
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stl
Stereo Lithography file input and output
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meshlite_ffi
C ABI layer for meshlite. Allows building meshlite as a dynamic library.
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piston-opengex
Meta rules for parsing the OpenGEX format
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corale
A package for 3D geometry manipulation
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glsl-include-capi
A C interface to glsl-include
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bve-native
Remaking OpenBVE using a modern architecture, using Unity and Rust. C API.
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ssb_renderer
Renderer of ssb_parser results on images
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pipedream
a straightforward asset pipeline and registry, modeled after UE4
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meshlite
meshlite is a library with focus on 3D mesh generating and processing in rust language. Currently, it’s been used in Dust3D project as the core library of mesh generating. https://dust3d.org
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ssb_filter
Video filter implementation of ssb_renderer
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bve
Remaking OpenBVE using a modern architecture, using Unity and Rust
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bve-derive
Remaking OpenBVE using a modern architecture, using Unity and Rust