#font #glyph #sdf #graphics

sdf_glyph_renderer

Tools for generating SDF font glyphs from bitmap images

11 releases (2 stable)

1.0.1 Feb 13, 2024
1.0.0 Jul 15, 2023
0.5.1 Mar 15, 2023
0.4.0 Sep 5, 2022
0.1.2 Feb 18, 2021

#11 in Data formats

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714 downloads per month
Used in 4 crates (2 directly)

BSD-3-Clause

23KB
274 lines

SDF Glyph Renderer

This crate is a Rust implementation of the signed distance field generation techniques demonstrated by Valve and Mapbox. The generic interface works with any bitmap, and a high level interface enables easy operation with FreeType faces when the optional freetype feature is enabled.

The approach taken by this crate is similar to TinySDF; it works from a raster bitmap rather than directly from vector outlines. This keeps the crate simple and allows it to be used generically with any bitmap. The SDF is calculated using the same algorithm described in this paper by Felzenszwalb & Huttenlocher.

Rather than re-invent the rasterisation process for fonts, this crate relies on FreeType to generate the bitmap. This is quite fast (we're talking µs/glyph), and the results are almost always indistinguishable from the more sophisticated vector-based approach of sdf-glyph-foundry.

This crate is used by pbf_font_tools to generate SDF glyphs from any FreeType-readable font. If you're looking for a batch generation tool, check out build_pbf_glyphs.

Example Usage

// The alpha raster is a Vec<u8> expressing the level of opacity at each pixel.
// In this case, the following map is for the # symbol from Open Sans Light.
// This bitmap is pre-buffered with a 3px border around it, which we note below.
let alpha = Vec::from([
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 75, 91, 55, 2, 0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 3, 141, 246, 196, 180, 231, 205, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 117, 236, 42, 0, 0, 10, 180, 207, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    203, 130, 0, 0, 0, 0, 46, 255, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 215, 107, 0,
    0, 0, 0, 33, 255, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 163, 169, 0, 0, 0, 0, 113,
    221, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43, 247, 71, 0, 0, 65, 240, 71, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 241, 69, 138, 231, 71, 0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0, 8, 199, 255, 191, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 60, 222, 186, 136, 242, 58, 0, 0, 0, 0, 0, 8, 32, 0, 0, 0, 0, 0, 0, 0, 0, 85,
    240, 92, 0, 0, 117, 241, 56, 0, 0, 0, 0, 105, 175, 0, 0, 0, 0, 0, 0, 0, 17, 240, 79, 0,
    0, 0, 0, 118, 240, 54, 0, 0, 0, 199, 81, 0, 0, 0, 0, 0, 0, 0, 100, 210, 0, 0, 0, 0, 0,
    0, 118, 239, 52, 0, 73, 230, 6, 0, 0, 0, 0, 0, 0, 0, 134, 173, 0, 0, 0, 0, 0, 0, 0,
    119, 238, 64, 226, 84, 0, 0, 0, 0, 0, 0, 0, 0, 123, 196, 0, 0, 0, 0, 0, 0, 0, 0, 120,
    255, 182, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 252, 45, 0, 0, 0, 0, 0, 0, 7, 163, 230, 235,
    46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 159, 230, 92, 4, 0, 0, 14, 90, 218, 189, 17, 120, 235,
    44, 0, 0, 0, 0, 0, 0, 0, 0, 3, 118, 231, 251, 222, 227, 251, 197, 91, 2, 0, 0, 125,
    233, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 34, 55, 49, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,
]);

// Construct a new bitmap using the alpha bitmap, and the raw metrics: a width of 16px,
// a height of 19px, and a 3px buffer.
let bitmap = BitmapGlyph::new(alpha, 16, 19, 3);

// Generate the signed distance field from the bitmap
let sdf = render_sdf(&bitmap, 8);

Dependencies

~0.3–1.9MB
~40K SLoC