12 unstable releases (4 breaking)
✓ Uses Rust 2018 edition
|0.4.0||Jul 4, 2019|
|0.3.4||Feb 1, 2019|
|0.3.3||Dec 25, 2018|
|0.3.0||Oct 30, 2018|
|0.0.1||Jul 8, 2018|
#8 in Data formats
146 downloads per month
Used in 2 crates
A collection of tools, data structures and methods for exporting Blender data (such as meshes and armatures) and preparing it for your rendering pipeline.
Before this module I would export blender mesh / armature data to COLLADA using blender's collada exporter, and then parse that COLLADA into JSON.
This worked mostly well - but here and there I'd run into a model that didn't export quite right and I'd have to dig around to figure out why.
After a year or two of this occasionally happening.. I finally decided to invest some time in writing something myself, knowing that I'd still run into issues here and there, but they'd be issues that I'd know how to address.
The goal of
landon is to be a minimal suite of heavily tested, well documented tooling
for getting data out of Blender and a set of functions for pre-processing that data so that you can
make use of it in your rendering pipeline.
From the beginning
landon will be targeted towards my needs for my game Akigi, but please
feel very free to open issues / PRs with questions / thoughts / functionality that you think might fit into
The goal is that getting data out of Blender and into your rendering pipeline becomes easy as pie.
landon is in need of more documentation and hand holding around how to integrate it into your pipeline.
For example, all of the tooling uses
Rust right now, so if you want to run any of the existing pre-processing functions such
triangulating your mesh you need
So we need a binary with a CLI that you can use to interface with the API without needing Rust. As well as examples of integrating the tooling into your non-Rust application via foreign function interface... WebAssembly... etc.
But for now.. Take a look at the mesh-visualizer directory to see a full working example of implementing skeletal
animation with models that were exported using
# Install a static server that sets the application/wasm mime type npm install -g http-server # Watcher cargo install watchexec git clone https://github.com/chinedufn/landon watchexec -r -w mesh-visualizer --ignore mesh-visualizer/out ./mesh-visualizer/build.sh http-server ./mesh-visualizer/out --open
Your web browser should open up with an application that allows you to visualize all of the model's in our test suite.
Please open issues explaining your intended use case and let's see if we should or shouldn't make
landon support it.
Also feel free to open issues with any questions / thoughts that you have!
cargo install -f landon # Install blender mesh json exporter landon blender install mesh-to-json # Install blender armature json addon landon blender install armature-to-json
# Help on all of the subcommands landon -h
# Exporting data landon blender export -h
cargo test --all
- BlenderMesh's triangulate function can deal with ngons. Right now only handles 3 or 4 faces