#glsl-shader #glsl #shaders #proc-macro #hlsl #graphics

macro transhader

Transpile shaders on the fly using procedural macros

2 releases

0.1.1 Apr 7, 2024
0.1.0 Apr 1, 2024

#76 in Data formats

Download history

56 downloads per month

MIT/Apache

16KB
244 lines

Tran(shader)

License Crates.io Downloads

Transpile shaders from one language to another using procedural macros.

Features

Functionality is split into different modules which allow you to transpile from/to any supported language. The default feature already includes all of them.

Supported Frontend Languages

  • from-glsl - Transpile OpenGL Shading Language (GLSL) Shaders.
  • from-spv - Transpile Standard Portable Intermediate Representation for Vulkan (SPIR-V) Shaders.
  • from-wgsl - Transpile Web GPU Shader Language (WGSL) Shaders.

Supported Backend Languages

  • to-glsl - Transpile shaders to OpenGL Shading Language (GLSL) Shaders.
  • to-msl - Transpile shaders to Metal Shading Language (MSL) Shaders.
  • to-spv - Transpile shaders to Standard Portable Intermediate Representation for Vulkan (SPIR-V) Shaders.
  • to-wgsl - Transpile shaders to Web GPU Shader Language (WGSL) Shaders.
  • to-hlsl - Transpile shaders to High Level Shader Language (HLSL) Shaders.

Why?

Some Multi-Backend Graphics APIs (like bgfx) require shaders for every backend (GLSL for OpenGL; HLSL for D3D; MSL for Metal; SPIR-V for Vulkan; WGSL for WebGPU). You can either try to transpile your shaders using naga during Runtime (which would affect performance) or transpile each shader using a build.rs script.

This tool simply transpiles shaders during compile-time without any hassle.

How?

Transhader uses naga and Rust's procedural macro system to generate optimal shader code. Configure shader transpiler options using the Rusty-Object-Notation.

Drawbacks

  • Limited shader language support.
  • Longer compile-times, since shaders are transpiled using procedural macros.
  • Less customization of transpiler options (though I am working on it).

License

Transhader is dual licensed under the MIT and Apache 2.0 licenses.

Dependencies

~6–14MB
~186K SLoC