1 unstable release
0.4.0 | Oct 20, 2024 |
---|
#971 in Game dev
184 downloads per month
Used in luminol
2MB
35K
SLoC
[!IMPORTANT] luminol-eframe is currently based on emilk/egui@0.28.1
[!NOTE] This is Luminol's modified version of eframe. The original version is dual-licensed under MIT and Apache 2.0.
To merge changes from upstream into this crate, first add egui as a remote:
git remote add -f --no-tags egui https://github.com/emilk/egui
Now, decide on which upstream egui commit you want to merge from and figure out the egui commit that the previous upstream merge was based on. The basis of the previous upstream merge should be written at the top of this README. Please update the top of this README after merging.
In this example, we are merging from commit
bd087ffb8d7467e0b5aa06d17dd600d511d6a5e8
(egui 0.24.0) and the previous merge was based on commit5a0186fa2b2324ab437099e456e55e281234ca99
(egui 0.23.0).git diff \ 5a0186fa2b2324ab437099e456e55e281234ca99:crates/eframe \ bd087ffb8d7467e0b5aa06d17dd600d511d6a5e8:crates/eframe | git apply -3 --directory=crates/eframe
Fix any merge conflicts, and then do
git commit
.
eframe: the egui
framework
eframe
is the official framework library for writing apps using egui
. The app can be compiled both to run natively (for Linux, Mac, Windows, and Android) or as a web app (using Wasm).
To get started, see the examples.
To learn how to set up eframe
for web and native, go to https://github.com/emilk/eframe_template/ and follow the instructions there!
There is also a tutorial video at https://www.youtube.com/watch?v=NtUkr_z7l84.
For how to use egui
, see the egui docs.
eframe
uses egui_glow
for rendering, and on native it uses egui-winit
.
To use on Linux, first run:
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libxkbcommon-dev libssl-dev
You need to either use edition = "2021"
, or set resolver = "2"
in the [workspace]
section of your to-level Cargo.toml
. See this link for more info.
You can opt-in to the using egui_wgpu
for rendering by enabling the wgpu
feature and setting NativeOptions::renderer
to Renderer::Wgpu
.
To get copy-paste working on web, you need to compile with export RUSTFLAGS=--cfg=web_sys_unstable_apis
.
Alternatives
eframe
is not the only way to write an app using egui
! You can also try egui-miniquad
, bevy_egui
, egui_sdl2_gl
, and others.
You can also use egui_glow
and winit
to build your own app as demonstrated in https://github.com/emilk/egui/blob/master/crates/egui_glow/examples/pure_glow.rs.
Limitations when running egui on the web
eframe
uses WebGL (via glow
) and Wasm, and almost nothing else from the web tech stack. This has some benefits, but also produces some challenges and serious downsides.
- Rendering: Getting pixel-perfect rendering right on the web is very difficult.
- Search: you cannot search an egui web page like you would a normal web page.
- Bringing up an on-screen keyboard on mobile: there is no JS function to do this, so
eframe
fakes it by adding some invisible DOM elements. It doesn't always work. - Mobile text editing is not as good as for a normal web app.
- No integration with browser settings for colors and fonts.
- Accessibility: There is an experimental screen reader for
eframe
, but it has to be enabled explicitly. There is no JS function to ask "Does the user want a screen reader?" (and there should probably not be such a function, due to user tracking/integrity concerns).egui
supports AccessKit, but as of early 2024, AccessKit lacks a Web backend.
In many ways, eframe
is trying to make the browser do something it wasn't designed to do (though there are many things browser vendors could do to improve how well libraries like egui work).
The suggested use for eframe
are for web apps where performance and responsiveness are more important than accessibility and mobile text editing.
Companion crates
Not all rust crates work when compiled to Wasm, but here are some useful crates have been designed to work well both natively and as Wasm:
Name
The frame in eframe
stands both for the frame in which your egui
app resides and also for "framework" (eframe
is a framework, egui
is a library).
Dependencies
~8–55MB
~875K SLoC