#glow #egui #gui #gamedev

egui_glow

Bindings for using egui natively using the glow library

10 releases (breaking)

0.22.0 May 23, 2023
0.21.0 Feb 8, 2023
0.20.1 Dec 11, 2022
0.19.0 Aug 20, 2022
0.15.0 Oct 24, 2021

#1109 in Game dev

Download history 7937/week @ 2023-02-09 7630/week @ 2023-02-16 6923/week @ 2023-02-23 7864/week @ 2023-03-02 8664/week @ 2023-03-09 7861/week @ 2023-03-16 8446/week @ 2023-03-23 7624/week @ 2023-03-30 6820/week @ 2023-04-06 7602/week @ 2023-04-13 8149/week @ 2023-04-20 7411/week @ 2023-04-27 6961/week @ 2023-05-04 7587/week @ 2023-05-11 7515/week @ 2023-05-18 8656/week @ 2023-05-25

32,025 downloads per month
Used in 46 crates (7 directly)

MIT/Apache

1MB
23K SLoC

egui_glow

Latest version Documentation MIT Apache

This crates provides bindings between egui and glow which allows you to:

  • Render egui using glow on both native and web.
  • Write cross platform native egui apps (with the winit feature).

To write web apps using glow you can use eframe (which uses egui_glow for rendering).

To use on Linux, first run:

sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libxkbcommon-dev libssl-dev

This crate optionally depends on egui-winit.

Text the example with:

cargo run -p egui_glow --example pure_glow --features=winit,egui/default_fonts

Dependencies

~5–15MB
~281K SLoC