5 releases
0.2.1 | Oct 12, 2022 |
---|---|
0.2.0 | Oct 12, 2022 |
0.1.2 | Oct 11, 2022 |
0.1.1 | Oct 11, 2022 |
0.1.0 | Oct 11, 2022 |
#2339 in Game dev
37KB
128 lines
bevy_mod_ui_sprite
Draw sprites, texture atlas sprites, and colored rectangles with the Bevy UI.
Usage
Add the dependency to Cargo.toml
:
bevy_mod_ui_sprite = "0.2.1"
Add the plugin to your app:
use bevy_mod_ui_sprite::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(UiSpritePlugin)
// ..rest of app
.run()
}
Don't forget a camera:
commands.spawn_bundle(Camera2dBundle::default());
Then you can spawn a UiSpriteBundle:
commands.spawn_bundle(UiSpriteBundle {
sprite: UiSprite::Image(asset_loader.load("sprite.png")),
size: SpriteSize::Size(Vec2::new(64., 64.)),
color: UiColor(Color::YELLOW),
transform: Transform::from_translation(Vec3::new(100., 100., 100.)),
..Default::default()
});
Full Example
cargo --run --example example
Notes
Performance should be fine, but this crate is not a substitute for the much more efficient Bevy 2D renderer.
Dependencies
~18–34MB
~566K SLoC