#game #sprites #bevy #render #graphics #sprite-sheet

bevy_fixed_sprites

Bevy sprites that don't rotate or scale with their transform

7 releases

0.2.0 Oct 6, 2022
0.1.5 Oct 5, 2022

#2384 in Game dev

MIT/Apache

37KB
251 lines

bevy_fixed_sprites

crates.io MIT/Apache 2.0 crates.io

Bevy sprites that have their own transform independent of the bevy transform hierarchy.

image

Each sprite's Transform has the same scale and rotation.

Supports Bevy 0.8

Cargo

[dependency]
bevy_fixed_sprites = 0.2

Plugin

You need to add the FixedSpritePlugin to your Bevy App before you can draw a FixedSprite

use bevy_fixed_sprites::*;
app.add_plugin(FixedSpritesPlugin);

Usage

For bevy_fixed_sprites' equivalents to regular bevy sprites use:

  • bevy::sprite::Sprite -> bevy_fixed_sprites::FixedSprite
  • bevy::sprite::SpriteBundle -> bevy_fixed_sprites::FixedSpriteBundle
  • bevy::sprite::TextureAtlasSprite -> bevy_fixed_sprites::FixedTextureAtlasSprite
  • bevy::sprite::SpriteSheetBundle -> bevy_fixed_sprites::FixedSpriteSheetBundle

Examples

cargo run --example fixed_sprite
cargo run --example hierarchy

Dependencies

~37–51MB
~887K SLoC