1 unstable release
new 0.1.0 | Dec 17, 2024 |
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#2086 in Game dev
1MB
294 lines
bevy_easy_vec_ui
Written initially for Bevy 0.14.2. future support planned for 0.15.
Easy Vec to UI display system for bevy. Includes easy to set options for font & size, title, and data injection to be displayed on left or right half of the window.
The code below populates the above image:
Example: main.rs
use bevy::prelude::*;
use bevy_easy_vec_ui::{BevyEasyVecUiPlugin, EasyVecUi};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(BevyEasyVecUiPlugin::init("fonts/MatrixtypeDisplay-KVELZ.ttf")
.camera_layer(-1)
.title("Easy Vec to Ui Interface")
.title_font_size(42.0) // Default is 42
.data_font_size(12.0) // Default is 12
.build()
)
.add_systems(Update, easy_vec_ui)
.run();
}
fn easy_vec_ui(mut easy_vec_ui_resource: ResMut<EasyVecUi>) {
let left_data_vec = vec![
String::from("Left"),
String::from("Vec"),
String::from("Ui"),
String::from("DATA"),
String::from("Points"),
];
let right_data_vec = vec![
String::from("Right"),
String::from("Vec"),
String::from("Ui"),
String::from("DATA"),
String::from("Points"),
];
easy_vec_ui_resource.inject_vec_left(left_data_vec);
easy_vec_ui_resource.inject_vec_right(right_data_vec);
}
The system is useful for easy state monitoring for rapid development.
Example:
Dependencies
~24MB
~456K SLoC