#bevy-ui #ui #bevy #graphics #game #text

yanked bevy_mod_ui_label

Draw text anywhere at any depth with the Bevy UI

0.2.6 Oct 15, 2022
0.2.5 Oct 14, 2022
0.1.0 Oct 13, 2022

#54 in #bevy-ui

MIT/Apache

70KB
190 lines

bevy_mod_ui_label

crates.io MIT/Apache 2.0 crates.io

Draw text anywhere at any depth and orientation with the Bevy UI.

image

Usage

Add the dependency to Cargo.toml:

bevy_mod_ui_label = "0.2.6"

Add the plugin to your Bevy app:

use bevy_mod_ui_label::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugin(UiLabelPlugin)
        // ..rest of app
        .run()
}

Don't forget a camera:

commands.spawn_bundle(Camera2dBundle::default());

Then you can draw text by spawning a UiLabelBundle:

 commands.spawn_bundle(UiLabelBundle {
        label: UiLabel(Text {
            sections: vec![TextSection {
                value: "Hello, world".to_string(), 
                style: TextStyle {
                    font: asset_loader.load("Topaz-8.ttf"),
                    font_size: 32.0,
                    color: Color::WHITE
                },
            }],
            alignment: TextAlignment::CENTER,
        }),
        transform: Transform {
            translation: Vec3::new(400., 300., 100.),
            rotation: Quat::from_rotation_z(std::f32::consts::PI / 8.),
            ..Default::default()
        },
       ..Default::default()
    });

image

Examples

cargo --run --example hello_world
cargo --run --example depth

Dependencies

~16–33MB
~511K SLoC