3 releases
0.1.2 | Jul 15, 2024 |
---|---|
0.1.1 | May 18, 2024 |
0.1.0 | May 18, 2024 |
#1380 in Game dev
480KB
97 lines
bevy_bundletree
Spawn trees of bundles in Bevy to make UI Code more ergonomic.
Usage
Define an enum to represent all possible bundles in your tree and derive IntoBundleTree
and BundleEnum
.
use bevy::prelude::*;
use bevy_bundletree::*;
#[derive(IntoBundleTree, BundleEnum)]
enum UiNode {
Node(NodeBundle),
Text(TextBundle),
Button(ButtonBundle),
}
fn setup(mut commands: Commands) {
let tree: BundleTree<UiNode> = NodeBundle::default().with_children([
TextBundle::default().into_tree(),
ButtonBundle::default().into_tree()]);
commands.spawn_tree(tree);
}
Dependencies
~23MB
~428K SLoC