28 releases (15 breaking)
Uses old Rust 2015
0.31.0  May 2, 2022 

0.30.1  Mar 23, 2022 
0.24.0  Jan 13, 2021 
0.23.0  Nov 23, 2020 
0.13.0  Aug 16, 2017 
#239 in Math
135 downloads per month
Used in 12 crates
(4 directly)
47KB
1K
SLoC
na
na is a wrapper around nalgebra to make it easier and mostly less verbose to work with the most used types in vector math for graphics.
na shortens the most common types Vector*, Point*, Quaternion... to Vec*, Pnt*, Quat... and defaults the generic parameters to f32 so you can write:
struct Pos(Vec3);
It also inlcudes some other functionalities not yet present in nalgebra:
 Fast versions of multiplication of matrices (including matrices with vectors) that can be used by calling:
let m4: Mat4 = ...;
let v4: Vec4 = ...;
let v4_2 = m4.fast_mul(&v4);

Fast versions of inversion for matrices

GLSL style swizzles:
let xy = v3.xy()
let xz = v3.xz()
....
 Macros to easily create vectors:
let one = vec3!(1.); //sets all components to 1
let composed = vec3!(v2, z); // creates a Vector3 from a Vector2 and a float
...

Easy to use traits for the most common types:
 BaseNum (Integers and reals)
 BaseInt
 BaseFloat
 NumVec (Vector of any number type)
 FloatVec
 NumPnt
 FloatPnt
Dependencies
~3MB
~64K SLoC