1 unstable release
Uses new Rust 2024
new 0.1.1 | May 15, 2025 |
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0.1.0 |
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#594 in Algorithms
Used in freestyle-sculpt
200KB
1.5K
SLoC
Mesh Graph
MeshGraph is a halfedge data structure for representing triangle meshes. It uses parry3d's Qbvh to implement some of parry3d's spatial queries. It also uses slotmap to manage the graph nodes.
This is heavily inspired by SMesh and OpenMesh.
Features
- Fast spatial queries using parry3d's Qbvh
- High performance using slotmap
- Easy integration with Bevy game engine using the
bevy
Cargo feature - Good debugging using
rerun
Cargo feature to enable the Rerun integration - Nice documentation with illustrations
Usage
use mesh_graph::{MeshGraph, primitives::IcoSphere};
// Create a new mesh
let mesh_graph = MeshGraph::from(IcoSphere { radius: 10.0, subdivisions: 2 });
// Get some vertex ID and its vertex node
let (vertex_id, vertex) = mesh_graph.vertices.iter().next().unwrap();
// Iterate over all outgoing halfedges of the vertex
for halfedge_id in vertex.outgoing_halfedges(&mesh_graph) {
// do sth
}
// Get the position of the vertex
let position = mesh_graph.positions[vertex_id];
Check out the crate freestyle-sculpt for a heavy duty example.
Connectivity
Halfedge
Vertex
Dependencies
~13–50MB
~862K SLoC