5 releases (breaking)
0.10.0 | Feb 10, 2024 |
---|---|
0.9.0 | Dec 21, 2023 |
0.8.0 | Nov 20, 2023 |
0.5.0 |
|
0.2.3 |
|
#599 in Game dev
104 downloads per month
380KB
8K
SLoC
Let Engine
simple game engine
- Heavily under development.
- Not all features are ready. The development phase is Alpha.
Facts and features
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Better than Unity
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Layer based object system
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Labels and text
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Custom shader support (limited)
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Egui support as a feature
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Rapier Physics
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Tick System
Progress
To do:
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Sounds
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3D layers
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Post processing
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Serialisation, Deserialisation with Serde
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Resource packing system
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Better labels with text edit and caret
Installation
Command line:
cargo add let_engine
Debian based dependencies
sudo apt install -y libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev build-essential cmake libvulkan-dev libasound2-dev libfontconfig1-dev
Arch based dependencies
sudo pacman -Sy vulkan-devel
Examples
run by doing
cargo run --example pong / circle / egui
Tips
For best performance compile to release
with this in the Cargo.toml
[profile.release]
opt-level = 3
lto = "fat"
codegen-units = 1
Minimum requirements (Client)
A graphics driver with Vulkan 1.2 support.
Contribution
feel free to contribute. Go resolve some of the issues I made or take a look at this: also read the contribution guidelines.
Plan
Once all planned features have been implemented, the code looks acceptable, the performance is acceptable and when I am happy with the format I will release 1.0.0.
After the first stage of my game engine is completed, this is where I will start advertising the game engine. Only together this game engine can be made great.
Dependencies
~9–48MB
~853K SLoC