2 releases
0.2.2 | Aug 7, 2024 |
---|---|
0.2.1 | Jul 17, 2024 |
0.2.0 |
|
0.1.0 |
|
#322 in Hardware support
137 downloads per month
610KB
17K
SLoC
Game Math for Me
A math library for video games that allow independent management of data. Just like DirectXMath, data and vectors are divided.
Examples
use gmm::Float4;
let a = Float4::new(1.0, 2.0, 3.0, 4.0);
let s = Float4::fill(5.0);
let res = a + s;
println!("{} + {} = {}", a, s, res);
or
use gmm::Float4;
use gmm::Vector;
let a = Float4::new(1.0, 2.0, 3.0, 4.0);
let s = Float4::fill(5.0);
let v_a: Vector = a.into();
let v_s: Vector = s.into();
let v_res = v_a + v_s;
let res: Float4 = v_res.into();
println!("{} + {} = {}", a, s, res);
Features
Supports SIMD operations
The gmm library supports SIMD instructions on the x86
, x86_64
and the aarch64
architecture.
Compile Features
bytemuck
- Enables the bytemuck library implementation.serde
- Enables the serde library implementation.mint
- Enables the mint library implementation.scalar-math
- Disable the simd instruction in the library.use-assertion
- Allow panic calls within a function.
License
MIT license (LICENSE or http://opensource.org/licenses/MIT)
Dependencies
~205KB