24 releases (6 breaking)
9.3.2 |
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0.7.0 | Dec 2, 2024 |
0.6.4 | Oct 22, 2024 |
0.6.1 | Jul 24, 2024 |
0.2.2 | Mar 28, 2024 |
#933 in Command-line interface
434 downloads per month
Used in 3 crates
60KB
1K
SLoC
Bevy_ratatui
An experiment using Ratatui from within a Bevy app. Note that this library is explicitly unstable and will break compatibility between 0.x versions.
The goal of this (at least to start) is not to do any rendering / 3D / etc. in the terminal, but just to see how useful it is to use the bevy concepts for apps. This may change over time.
Example app
This app demonstrates:
- Using the
RatatuiContext
resource to draw widgets to the terminal - ScheduleRunnerPlugin to run the app loop
- Using
Event
s to communicate - Handling
State
s to add logic that runs on transition (e.g. changing the background color when going from Negative to Positive in a simple counter app)
cargo run --example demo
Keys:
- Left / Right - modify the counter (look at what happens when you go negative)
- Q / Esc - quit
- P - simulate a panic (tests the color_eyre panic hooks)
Compatible Bevy versions
bevy | bevy_ratatui |
---|---|
0.15 | 0.7 |
0.14 | 0.6 |
0.13 | 0.5 |
Ideas on progressing this
- Rewrite Ratatui's
Terminal
as a Bevy SubApp. It's possible that this would allow rendering to happen while the main app is continuing to run - Consider how to handle layout. Bevy has a lot of code related to this which might be possible to incorporate
- Convert Crossterm events into the bevy standard
- Collab with the other bevy/crossterm/ratatui libs
- https://github.com/cxreiff/bevy_rat - seems like the most recent / up to date crate with some fairly similar ideas. Has some stuff for rendering images to the screen (e.g. spinning 3D cube).
- https://github.com/octotep/bevy_crossterm - Crossterm plugin for the bevy game engine
- https://github.com/TheEmeraldBee/widgetui - A bevy systems like widget system for ratatui and crossterm. This is a bevy-like approach (not actual bevy) and has some neat ideas about Widgets
- https://github.com/AlephAlpha/roguelike-bevy-crossterm - takes the approach of defining a custom runner to handle the event loop to make a roguelike game
- https://github.com/Mimea005/bevyterm - A bevy renderer for the terminal using crossterm that does not use a custom runner like bevy_crossterm.
- https://github.com/gold-silver-copper/bevy_ratatui - is sort of the opposite of this idea. It runs a Ratatui app using bevy as the backend to draw to a graphical window / webpage target
- https://github.com/gold-silver-copper/ratatui_egui_wasm - continuation of the previous with a egui backend to render ratatui apps to the web
- https://github.com/sstelfox/bevy_tui - tui-rs / bevy seems dead (last commit Jan 2023)
Previous bevy_ratatui crate
Previously there was another crate using this name which has since migrated to ratatui_egui_wasm. A ratatui backend that is also an egui widget. Deploy on web with WASM or ship natively with bevy, macroquad, or eframe. Demo at https://gold-silver-copper.github.io/
License
Copyright (c) Josh McKinney
This project is licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
See CONTRIBUTING.md.
Dependencies
~30–44MB
~729K SLoC