77 releases (11 breaking)
0.30.0-alpha.0 | Nov 27, 2024 |
---|---|
0.28.2-alpha.6 | Oct 12, 2024 |
0.28.0-alpha.0 | Jul 27, 2024 |
0.27.0-alpha.3 | Mar 30, 2024 |
0.20.1 | Mar 22, 2023 |
#3 in Command-line interface
375,305 downloads per month
Used in 811 crates
(735 directly)
1.5MB
30K
SLoC
Table of Contents
Ratatui Website · API Docs · Examples · Changelog · Breaking Changes
Contributing · Report a bug · Request a Feature · Create a Pull Request
Ratatui
Ratatui is a crate for cooking up terminal user interfaces in Rust. It is a lightweight library that provides a set of widgets and utilities to build complex Rust TUIs. Ratatui was forked from the tui-rs crate in 2023 in order to continue its development.
Quickstart
Add ratatui
and crossterm
as dependencies to your cargo.toml:
cargo add ratatui crossterm
Then you can create a simple "Hello World" application:
use crossterm::event::{self, Event};
use ratatui::{text::Text, Frame};
fn main() {
let mut terminal = ratatui::init();
loop {
terminal.draw(draw).expect("failed to draw frame");
if matches!(event::read().expect("failed to read event"), Event::Key(_)) {
break;
}
}
ratatui::restore();
}
fn draw(frame: &mut Frame) {
let text = Text::raw("Hello World!");
frame.render_widget(text, frame.area());
}
The full code for this example which contains a little more detail is in the Examples directory. For more guidance on different ways to structure your application see the Application Patterns and Hello World tutorial sections in the Ratatui Website and the various Examples. There are also several starter templates available in the templates repository.
Other documentation
- Ratatui Website - explains the library's concepts and provides step-by-step tutorials
- Ratatui Forum - a place to ask questions and discuss the library
- API Docs - the full API documentation for the library on docs.rs.
- Examples - a collection of examples that demonstrate how to use the library.
- Contributing - Please read this if you are interested in contributing to the project.
- Changelog - generated by git-cliff utilizing Conventional Commits.
- Breaking Changes - a list of breaking changes in the library.
You can also watch the FOSDEM 2024 talk about Ratatui which gives a brief introduction to terminal user interfaces and showcases the features of Ratatui, along with a hello world demo.
Introduction
Ratatui is based on the principle of immediate rendering with intermediate buffers. This means that for each frame, your app must render all widgets that are supposed to be part of the UI. This is in contrast to the retained mode style of rendering where widgets are updated and then automatically redrawn on the next frame. See the Rendering section of the Ratatui Website for more info.
Ratatui uses Crossterm by default as it works on most platforms. See the Installation section of the Ratatui Website for more details on how to use other backends (Termion / Termwiz).
Every application built with ratatui
needs to implement the following steps:
- Initialize the terminal
- A main loop that:
- Draws the UI
- Handles input events
- Restore the terminal state
Initialize and restore the terminal
The Terminal
type is the main entry point for any Ratatui application. It is generic over a
a choice of Backend
implementations that each provide functionality to draw frames, clear
the screen, hide the cursor, etc. There are backend implementations for Crossterm, Termion
and Termwiz.
The simplest way to initialize the terminal is to use the init
function which returns a
DefaultTerminal
instance with the default options, enters the Alternate Screen and Raw mode
and sets up a panic hook that restores the terminal in case of panic. This instance can then be
used to draw frames and interact with the terminal state. (The DefaultTerminal
instance is a
type alias for a terminal with the crossterm
backend.) The restore
function restores the
terminal to its original state.
fn main() -> std::io::Result<()> {
let mut terminal = ratatui::init();
let result = run(&mut terminal);
ratatui::restore();
result
}
See the backend
module and the Backends section of the Ratatui Website for more info on
the alternate screen and raw mode.
Drawing the UI
Drawing the UI is done by calling the Terminal::draw
method on the terminal instance. This
method takes a closure that is called with a Frame
instance. The Frame
provides the size
of the area to draw to and allows the app to render any Widget
using the provided
render_widget
method. After this closure returns, a diff is performed and only the changes
are drawn to the terminal. See the Widgets section of the Ratatui Website for more info.
The closure passed to the Terminal::draw
method should handle the rendering of a full frame.
use ratatui::{widgets::Paragraph, Frame};
fn run(terminal: &mut ratatui::DefaultTerminal) -> std::io::Result<()> {
loop {
terminal.draw(|frame| draw(frame))?;
if handle_events()? {
break Ok(());
}
}
}
fn draw(frame: &mut Frame) {
let text = Paragraph::new("Hello World!");
frame.render_widget(text, frame.area());
}
Handling events
Ratatui does not include any input handling. Instead event handling can be implemented by
calling backend library methods directly. See the Handling Events section of the Ratatui
Website for more info. For example, if you are using Crossterm, you can use the
crossterm::event
module to handle events.
use crossterm::event::{self, Event, KeyCode, KeyEvent, KeyEventKind};
fn handle_events() -> std::io::Result<bool> {
match event::read()? {
Event::Key(key) if key.kind == KeyEventKind::Press => match key.code {
KeyCode::Char('q') => return Ok(true),
// handle other key events
_ => {}
},
// handle other events
_ => {}
}
Ok(false)
}
Layout
The library comes with a basic yet useful layout management object called Layout
which
allows you to split the available space into multiple areas and then render widgets in each
area. This lets you describe a responsive terminal UI by nesting layouts. See the Layout
section of the Ratatui Website for more info.
use ratatui::{
layout::{Constraint, Layout},
widgets::Block,
Frame,
};
fn draw(frame: &mut Frame) {
use Constraint::{Fill, Length, Min};
let vertical = Layout::vertical([Length(1), Min(0), Length(1)]);
let [title_area, main_area, status_area] = vertical.areas(frame.area());
let horizontal = Layout::horizontal([Fill(1); 2]);
let [left_area, right_area] = horizontal.areas(main_area);
frame.render_widget(Block::bordered().title("Title Bar"), title_area);
frame.render_widget(Block::bordered().title("Status Bar"), status_area);
frame.render_widget(Block::bordered().title("Left"), left_area);
frame.render_widget(Block::bordered().title("Right"), right_area);
}
Running this example produces the following output:
Title Bar───────────────────────────────────
┌Left────────────────┐┌Right───────────────┐
│ ││ │
└────────────────────┘└────────────────────┘
Status Bar──────────────────────────────────
Text and styling
The Text
, Line
and Span
types are the building blocks of the library and are used in
many places. Text
is a list of Line
s and a Line
is a list of Span
s. A Span
is a string with a specific style.
The style
module provides types that represent the various styling options. The most
important one is Style
which represents the foreground and background colors and the text
attributes of a Span
. The style
module also provides a Stylize
trait that allows
short-hand syntax to apply a style to widgets and text. See the Styling Text section of the
Ratatui Website for more info.
use ratatui::{
layout::{Constraint, Layout},
style::{Color, Modifier, Style, Stylize},
text::{Line, Span},
widgets::{Block, Paragraph},
Frame,
};
fn draw(frame: &mut Frame) {
let areas = Layout::vertical([Constraint::Length(1); 4]).split(frame.area());
let line = Line::from(vec![
Span::raw("Hello "),
Span::styled(
"World",
Style::new()
.fg(Color::Green)
.bg(Color::White)
.add_modifier(Modifier::BOLD),
),
"!".red().on_light_yellow().italic(),
]);
frame.render_widget(line, areas[0]);
// using the short-hand syntax and implicit conversions
let paragraph = Paragraph::new("Hello World!".red().on_white().bold());
frame.render_widget(paragraph, areas[1]);
// style the whole widget instead of just the text
let paragraph = Paragraph::new("Hello World!").style(Style::new().red().on_white());
frame.render_widget(paragraph, areas[2]);
// use the simpler short-hand syntax
let paragraph = Paragraph::new("Hello World!").blue().on_yellow();
frame.render_widget(paragraph, areas[3]);
}
Contributing
In order to organize ourselves, we currently use a Discord server, feel free to join and come chat! There is also a Matrix bridge available at #ratatui:matrix.org.
We have also recently launched the Ratatui Forum, For bugs and features, we rely on GitHub. Please Report a bug, Request a Feature or Create a Pull Request.
Please make sure you read the contributing guidelines, especially if you are interested in working on a PR or issue opened in the previous repository.
Built with Ratatui
Ratatui has a number of built-in widgets, as well
as many contributed by external contributors. Check out the Showcase
section of the website, or the awesome-ratatui repo
for a curated list of awesome apps/libraries built with ratatui
!
Alternatives
You might want to checkout Cursive or iocraft for an alternative solutions to build text user interfaces in Rust.
Acknowledgments
None of this could be possible without Florian Dehau who originally created tui-rs which inspired many Rust TUIs.
Special thanks to Pavel Fomchenkov for his work in designing an awesome logo for the ratatui project and ratatui organization.
License
Dependencies
~5–17MB
~242K SLoC