#log #bevy #bevy-plugin #logging

bevy_log_events

A Bevy plugin that log events

3 releases (breaking)

0.3.0 Oct 25, 2024
0.2.0 Oct 13, 2024
0.1.0 Oct 13, 2024

#268 in Game dev

Download history 238/week @ 2024-10-11 32/week @ 2024-10-18 99/week @ 2024-10-25

369 downloads per month

MIT/Apache

46KB
668 lines

MIT/Apache 2.0 crates.io docs.rs Following released Bevy versions

bevy_log_events

bevy_log_events is a Bevy plugin that introduce the LogEvent trait for Bevy's App. It will helps you log your Event while allowing you to configure independently how each events are logged even during program execution.

Features

  • Easily log your events by adding a single line of code for each of them.
  • You can configure independently how each events will be logged using the LoggedEventSettings<E> resources.
  • Your settings are saved when you exit your application and reloaded the next time you launch it.
  • Using bevy_editor_pls and the editor_window feature, you can use a window to edit the settings for all your logged events :

Usage

Add the crate to your Cargo.toml :

cargo add bevy_log_events

Then you just have to add the LogEventsPlugin plugin and use the functions from the LogEvent trait to log your events :

use std::time::Duration;

use bevy::{prelude::*, time::common_conditions::on_timer};
use bevy_log_events::prelude::*;

// You must implement Debug for the events you want to log
#[derive(Event, Debug)]
struct MyEvent {
    source: String,
}

fn main() {
    App::new()
        .add_plugins((
            DefaultPlugins,
            // Add the logging plugin
            LogEventsPlugin::new("assets/simple.ron"),
        ))
        // You can now use add_and_log_event instead of add_event to add and log your events
        .add_and_log_event::<MyEvent>()
        // Triggered events can be log too with the use of observers
        .log_triggered::<MyEvent>()
        // Using log_event you can also log external events you did not add yourself
        .log_event::<CursorEntered>()
        .add_systems(
            Update,
            (send_my_event, trigger_my_event).run_if(on_timer(Duration::from_secs(1))),
        )
        .run();
}

// MyEvent will be sent and logged every second at the end of each frame
fn send_my_event(mut events: EventWriter<MyEvent>) {
    events.send(MyEvent {
        source: "sent".into(),
    });
}

// MyEvent will be triggered and logged every second during Update
fn trigger_my_event(mut commands: Commands) {
    commands.trigger(MyEvent {
        source: "triggered".into(),
    });
}

Examples

To run the minimal example from above :

cargo run --example simple

To run an example with more events and the bevy_editor_pls window use :

cargo run --example window --features editor_window

To see a more complete example with triggered events check the copy of the official bevy example of observers :

cargo run --example observers --features editor_window

Cargo Features

editor_window

This feature add an editor window that you can use to edit the LoggedEventSettings<E> resources for all the events you have registered.
To use it you will need to add the bevy_editor_pls as a dependecy of your project and add the EditorPlugin to your app before the LogEventsPlugin.

enabled

This feature if removed will entirely disable the LogEventsPlugin and the functions from the LogEvent trait to make them do nothing. No systems will be added, no resources will be inserted and no logging will occur.

To remove it you can setup your Cargo.toml as this :

[features]
// Create a feature to state that the crate is enabled
dev = ["bevy_log_events/enabled"]
// You may want to set that feature as default
default = ["dev"]

[dependencies]
// Declare that you do not want default-feautres in your dependencies
bevy_log_events = { version = "0.3", default-features = false }

Then you can run your program as follow :

// If you do not set the feature dev as default do
cargo run --features dev
// Otherwise run your program without default features
cargo run --no-default-features

Note

Events registred with the use of log_event or add_and_log_event are all logged in the Last schedule inside the LogEventSet at the end of each frame. So keep in mind that these events will be log with a delay and if many events of different types are send in the same frame they may not be logged in the same order they were sent.

Bevy Versions Table

bevy_log_events bevy bevy_editor_pls
0.3 0.14 0.9 - 0.10
0.2 0.14 0.9 - 0.10
0.1 0.13 0.8

Dependencies

~20–61MB
~1M SLoC