5 unstable releases
new 0.3.2 | Dec 12, 2024 |
---|---|
0.3.1 | Dec 8, 2024 |
0.3.0 | Dec 4, 2024 |
0.2.0 | Sep 10, 2024 |
0.1.0 | Sep 7, 2024 |
#1871 in Game dev
360 downloads per month
335KB
229 lines
bevy_libgdx_atlas
Support loading libgdx.atlas
files (used for sprite sheets and such) as Bevy assets.
Read the article with more context around sprite atlases in Bevy on the rustunit blog.
Usage
Pack your spritesheet using https://github.com/crashinvaders/gdx-texture-packer-gui
Add the LibGdxAssetPlugin
to your app:
use bevy::prelude::*;
use bevy_libgdx_atlas::*;
let app = App::new();
app.add_plugins(MinimalPlugins);
app.add_plugins(AssetPlugin::default());
app.add_plugins(LibGdxAssetPlugin);
Now when you load files with the .libgdx.atlas
extension through the asset server, or even bevy_asset_loader
, they will load as a LibGdxAtlasAsset
which you can then use.
[!TIP] Run
cargo run --example animation
to see this example for yourself!
Contributing
Our Other Crates
- bevy_debug_log
- bevy_device_lang
- bevy_ios_review
- bevy_ios_impact
- bevy_ios_alerts
- bevy_ios_iap
- bevy_ios_notifications
- bevy_ios_gamecenter
- bevy_web_popups
Compatible Bevy Versions
bevy | bevy_libgdx_atlas |
---|---|
0.14 | 0.2 |
0.13 | 0.1 |
License
bevy_libgdx_atlas is dual-licensed under either MIT or Apache 2.0, at your option.
Dependencies
~41–73MB
~1.5M SLoC