15 releases (breaking)
0.12.0-rc.1 | Oct 24, 2024 |
---|---|
0.11.0 | Jul 4, 2024 |
0.11.0-rc.4 | Jun 28, 2024 |
0.10.0 | Feb 17, 2024 |
0.3.0 | Jul 30, 2022 |
#204 in Game dev
2,801 downloads per month
Used in 30 crates
(16 directly)
47KB
635 lines
Bevy common assets
Collection of Bevy plugins offering generic asset loaders for common file formats.
Supported formats:
format | feature | example |
---|---|---|
json |
json |
json.rs |
msgpack |
msgpack |
msgpack.rs |
postcard |
postcard |
postcard.rs |
ron |
ron |
ron.rs |
toml |
toml |
toml.rs |
xml |
xml |
xml.rs |
yaml |
yaml |
yaml.rs |
csv |
csv |
csv.rs |
Usage
Enable the feature(s) for the format(s) that you want to use.
Define the types that you would like to load from files and derive serde::Deserialize
, bevy::reflect::TypePath
, and bevy::asset::Asset
for them.
#[derive(serde::Deserialize, bevy::asset::Asset, bevy::reflect::TypePath)]
struct Level {
positions: Vec<[f32;3]>,
}
With the types ready, you can start adding asset plugins. Every plugin gets the asset type that it is supposed to load as a generic parameter. You can also configure custom file endings for each plugin:
use bevy::prelude::*;
use bevy_common_assets::json::JsonAssetPlugin;
use bevy_common_assets::msgpack::MsgPackAssetPlugin;
use bevy_common_assets::postcard::PostcardAssetPlugin;
use bevy_common_assets::ron::RonAssetPlugin;
use bevy_common_assets::toml::TomlAssetPlugin;
use bevy_common_assets::xml::XmlAssetPlugin;
use bevy_common_assets::yaml::YamlAssetPlugin;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
JsonAssetPlugin::<Level>::new(&["level.json", "custom.json"]),
RonAssetPlugin::<Level>::new(&["level.ron"]),
MsgPackAssetPlugin::<Level>::new(&["level.msgpack"]),
PostcardAssetPlugin::<Level>::new(&["level.postcard"]),
TomlAssetPlugin::<Level>::new(&["level.toml"]),
XmlAssetPlugin::<Level>::new(&["level.xml"]),
YamlAssetPlugin::<Level>::new(&["level.yaml"])
))
// ...
.run();
}
#[derive(serde::Deserialize, bevy::asset::Asset, bevy::reflect::TypePath)]
struct Level {
positions: Vec<[f32; 3]>,
}
The example above will load Level
structs from json files ending on .level.json
or .custom.json
, from
ron files ending on .level.ron
and so on...
See the examples for working Bevy apps using the different formats.
Compatible Bevy versions
The main branch is compatible with the latest Bevy release.
Compatibility of bevy_common_assets
versions:
bevy_common_assets |
bevy |
---|---|
0.11 |
0.14 |
0.10 |
0.13 |
0.8 - 0.9 |
0.12 |
0.7 |
0.11 |
0.5 - 0.6 |
0.10 |
0.4 |
0.9 |
0.3 |
0.8 |
0.1 - 0.2 |
0.7 |
main |
0.13 |
bevy_main |
main |
License
Dual-licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or https://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or https://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~26–39MB
~658K SLoC