6 releases (breaking)
0.5.0 | Jul 8, 2024 |
---|---|
0.4.0 | Jun 21, 2024 |
0.3.1 | Jun 8, 2024 |
0.2.0 | Jun 8, 2024 |
0.1.0 | Jun 8, 2024 |
#1424 in Game dev
Used in bevy-translation-table
3MB
83 lines
bevy_device_lang
Provides access device language cross-platform: iOS, Android, Web (Wasm), Windows & Linux. Useful to support app localization in the right language.
See also: bevy_ios_iap, bevy_ios_gamecenter, bevy_ios_notifications, bevy_ios_alerts, bevy_ios_review & bevy_ios_impact
See the crate in action in Zoolitaire:
Features
-
macOS, iOS (using
[NSLocale preferredLanguage]
see docs) -
Android (using
Locale.getDefault().toLanguageTag
see docs) -
Wasm (uses
web-sys
andNavigator.language()
see docs) -
Windows (using
GetUserDefaultLocaleName
see docs) -
Linux (using Env:
LC_ALL
,LC_MESSAGES
orLANG
)
Usage
Add dependency: bevy_device_lang = "0.4"
fn bevy_system() {
let lang : Option<String> = bevy_device_lang::get_lang();
}
License
All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer.
Your contributions
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~0–41MB
~627K SLoC