8 releases (5 breaking)
| 0.6.1 | Oct 3, 2025 |
|---|---|
| 0.6.0 | Mar 29, 2025 |
| 0.5.0 | Jul 8, 2024 |
| 0.4.0 | Jun 21, 2024 |
| 0.1.0 | Jun 8, 2024 |
#1024 in Game dev
540 downloads per month
Used in 2 crates
12KB
77 lines
bevy_device_lang
Provides access device language cross-platform: iOS, Android, Web (Wasm), Windows & Linux. Useful to support app localization in the right language.
See the crate in action in Zoolitaire:

Features
-
macOS, iOS (using
[NSLocale preferredLanguage]see docs) -
Android (using
Locale.getDefault().toLanguageTagsee docs) -
Wasm (uses
web-sysandNavigator.language()see docs) -
Windows (using
GetUserDefaultLocaleNamesee docs) -
Linux (using Env:
LC_ALL,LC_MESSAGESorLANG)
Usage
Add dependency: bevy_device_lang = "0.4"
fn bevy_system() {
let lang : Option<String> = bevy_device_lang::get_lang();
}
Our Other Crates
- bevy_debug_log
- bevy_device_lang
- bevy_web_popups
- bevy_libgdx_atlas
- bevy_ios_review
- bevy_ios_gamecenter
- bevy_ios_alerts
- bevy_ios_notifications
- bevy_ios_impact
- bevy_ios_safearea
License
All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer.
Your contributions
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~0–42MB
~573K SLoC