4 releases (2 breaking)
0.3.0 | Feb 20, 2024 |
---|---|
0.2.0 | Nov 5, 2023 |
0.1.1 | Oct 5, 2023 |
0.1.0 | Oct 5, 2023 |
#606 in Game dev
115 downloads per month
26KB
bevy_pipelines_ready
A tiny Bevy plugin that counts the number of render pipelines that are ready and makes that data available as a resource in the main world.
This is useful for creating a nice loading experience for your Bevy app, especially on the web where execution is single-threaded and pipeline building is disruptive.
Usage
See examples/states.rs
.
WebGL2 and WebGPU
Install wasm-server-runner.
# WebGL
cargo run --example states --target=wasm32-unknown-unknown --features=bevy/webgl2
# WebGPU
RUSTFLAGS=--cfg=web_sys_unstable_apis cargo run --example states --target=wasm32-unknown-unknown --features=bevy/webgpu
Compatibility
bevy_pipelines_ready |
bevy |
---|---|
0.3 |
0.13 |
0.2 |
0.12 |
0.1 |
0.11 |
Contributing
Please feel free to open a PR.
Dependencies
~39–80MB
~1M SLoC