2 unstable releases
0.2.0 | Aug 10, 2024 |
---|---|
0.1.0 | Aug 9, 2024 |
#385 in Game dev
51KB
1K
SLoC
bevy_gizmo_log
Bevy_gizmo_log gives you the ability to render gizmos by logging them. This lets you render gizmos anytime, anywhere.
debug!(gizmo = arrow(Vec3::ZERO, Vec3::ONE, RED));
Compatible versions
bevy | bevy_gizmo_log |
---|---|
0.14 | 0.2.0, |
0.1.0 |
Motivation
- Make adding gizmos as quick and easy as possible.
- Add gizmos from anywhere, even from code not managed by bevy.
Getting started
Add GizmoLogPlugin
to your bevy app. If you use
DefaultPlugins
, you'll also need to disable bevy's default
LogPlugin
.
App::new()
.add_plugins(DefaultPlugins.build().disable::<LogPlugin>())
.add_plugins(GizmoLogPlugin::default());
To log a gizmo, choose a function from the gizmo
module and log it in a gizmo field:
use bevy_gizmo_log::gizmo::{arrow, axes};
debug!(gizmo = arrow(Vec3::ZERO, Vec3::ONE, RED));
debug!(gizmo = axes(Transform::default(), 1.0));
Feature flags
bevy: Enabled by default. The bevy feature enables reading gizmo logs in bevy and rendering them. You can disable this feature if your crate needs to generate gizmo logs but doesn't need to consume them.
convert-nalgebra033: Adds a module gizmo_na
which lets you
create gizmos using nalgebra types instead of bevy's default glam types.
Dependencies
~11–50MB
~875K SLoC