11 releases (breaking)
0.14.0 | Jul 5, 2024 |
---|---|
0.13.1 | Feb 19, 2024 |
0.12.0 | Dec 6, 2023 |
0.6.0 | Nov 6, 2023 |
0.1.1 | Jun 16, 2022 |
#355 in Game dev
29KB
71 lines
Bevy window title diagnostics
This crate writes Bevy diagnostics into primary window title.
Made for little bit more convenient usage of the FrameTimeDiagnosticsPlugin
Install
Add to your Cargo.toml
For bevy 0.13:
bevy_window_title_diagnostics = 0.13
Usage
Just add WindowTitleLoggerDiagnosticsPlugin
from this crate alongside with default FrameTimeDiagnosticsPlugin
use bevy::diagnostic::FrameTimeDiagnosticsPlugin;
use bevy::prelude::*;
use bevy_window_title_diagnostics::WindowTitleLoggerDiagnosticsPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.add_plugin(FrameTimeDiagnosticsPlugin)
// Insert same way as usual LogDiagnosticsPlugin
.add_plugin(WindowTitleLoggerDiagnosticsPlugin {
// It is possible to filter Diagnostics same way as default LogDiagnosticsPlugin
// filter: Some(vec![FrameTimeDiagnosticsPlugin::FPS]),
..Default::default()
})
// Works with any diagnostics
// .add_plugin(bevy::diagnostic::EntityCountDiagnosticsPlugin::default())
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::new_with_far(10.0));
commands.spawn(SpriteBundle {
sprite: Sprite {
color: Color::CYAN,
custom_size: Some(Vec2::new(50.0, 50.0)),
..default()
},
..default()
});
}
Bevy compatibility table
Bevy version | bevy_window_title_diagnostics version |
---|---|
0.8 | 0.2 |
0.9 | 0.3 |
0.10 | 0.4 |
0.11 | 0.5 |
0.12 | 0.6 |
Starting from bevy 0.12 library will have the same semantic version as bevy
Dependencies
~23MB
~428K SLoC