12 releases (7 breaking)
Uses new Rust 2024
new 0.8.1 | Apr 26, 2025 |
---|---|
0.7.0 | Apr 22, 2025 |
0.6.0 | Jul 6, 2024 |
0.5.0 | Feb 18, 2024 |
0.2.3 | Mar 6, 2023 |
#126 in Game dev
887 downloads per month
Used in game_tookit
39KB
418 lines
bevy_screen_diagnostics
Display bevy diagnostics on the window without any hassle.
What this can do:
- easy frame and entity dignostics
- add custom diagnostics
- change display of diagnostics on the fly
- toggle diagnostics easily
see the examples on how to do this.
Quickstart
This adds the framerate and frametime diagnostics to your window.
use bevy::prelude::*;
use bevy_screen_diagnostics::{ScreenDiagnosticsPlugin, ScreenFrameDiagnosticsPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(ScreenDiagnosticsPlugin::default())
.add_plugins(ScreenFrameDiagnosticsPlugin)
.add_systems(Startup, setup_camera)
.run();
}
fn setup_camera(mut commands: Commands) {
commands.spawn(Camera2d);
}
The ScreenFrameDiagnosticsPlugin is a very simple plugin
Plugins
bevy_screen_diagnostics provides the following bevy plugins:
ScreenDiagnostics
which offers the basic functionality of displaying diagnostics.ScreenFrameDiagnosticsPlugin
display the framerate and frametime (also adds the corresponding bevy diagnostic plugin)ScreenEntityDiagnosticsPlugin
display the amount of entities (also adds the corresponding bevy diagnostic plugin)ScreenSystemInformationDiagnosticsPlugin
featuresysinfo_plugin
only, display the memory and CPU usage of this process and the entire system (also adds the corresponding bevy diagnostic plugin)
Font
This crate uses bevy's default font (a stripped version of FiraCode) through the builtin-font
default feature.
You can provide your own font while initialising the ScreenDiagnosticsPlugin
by passing it a asset file path.
compatible bevy versions
bevy | bevy_screen_diagnostics |
---|---|
0.16 | 0.8.1 |
0.15 | 0.7 |
0.14 | 0.6 |
0.13 | 0.5 |
0.12 | 0.4 |
0.11 | 0.3 |
0.10 | 0.2 |
0.9 | 0.1 |
Dependencies
~58–91MB
~1.5M SLoC