33 releases (breaking)
0.34.0 | Aug 7, 2020 |
---|---|
0.33.0 | Apr 5, 2020 |
0.32.0 | Mar 14, 2020 |
0.31.0 | Dec 8, 2019 |
0.5.4 | Jan 25, 2017 |
#17 in #point-cloud
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Used in 4 crates
(via dms-coordinates)
665KB
14K
SLoC
rust-3d
3D/2D library written in Rust. Offering useful containers, structures and algorithms for 2D and 3D space. Meant as basis for numeric algorithms, viewers, game engines, ...
Migration 0.29.0 -> 0.30.0
Note that the module structure changed. There's now only submodules for io
and impls
.
Also prelude
was removed.
If you were using the prelude via rust_3d::prelude::*;
you should now be able to just switch to
rust_3d::*;
.
If you were using explicit paths such as rust_3d::filters::combinators::FilterAll
you should now use rust_3d::FilterAll
.
Note that io
and impls
are still part of the module path.
This should make future usage easier, but might be painful for existing users.
Tour
Here's a little overview of some of rust-3d
's features.
The snippets / names might not be up-to-date, so please check tests/
for compiling examples.
Proper error handling
No .unwrap()
where it's not 100% safe.
Strong / Smart Types
There's strong types for everything that might get mixed up easily.
This way e.g. ids of faces can't be mistaken for ids of vertices.
fn edges_of_face(&self, faceid: FId) -> Result<(EId, EId, EId)>;
There's also smart types which restrict the values they can hold.
This way distances can never be < 0.0
, sizes can be enfored to be > 0.0
etc.
Positive
NonNegative
Generic Code Base
I try and keep all algorithms and types as generic as possible.
- Even rather basic types like
Is2D
are split into several versions:IsEditable2D
,IsBuildable2D
IsMesh
is defined for any vertex type and any number of vertices / face- There's traits for collections (no need to use
Vec
)
This makes it possible to require as little implementation work as possible if you want to use your own types.
Combinators / Transformers
- Any
IsFilter<T>
can be combined viaFilterAND
,FilterOR
,FilterAny
,FilterNegate
... - Any
IsFilter<T>
can be transformed to work for any collection ofT
s (IsFilterRandomAccessible
). IsDirectionField2D
might be transformed to anIsFilter<Is2D>
, which can then be transformed to anIsFilterRandomAccessible<Is2D>
.
IO
Any IO
method is defined on traits, so if you implement these, you'll get read/write of different file formats for free.
Documentation
You can find the documentation here.
Examples
Please take a look at the tests in tests/
. These will be up-to-date and compiling.
I might add extensive tutorials / examples / demo projects in the future.
Links
Contribute
Feel free to open an issue in case you're missing something or found a bug. Please avoid directly contributing since I might be working on breaking changes or the feature you want to implement. Open an issue or email me beforehand.
License
MIT (see LICENSE)
Dependencies
~1.5MB
~31K SLoC