#renderer #gpu #shader #ray #ray-tracing #publish #rukako

rukako-shader

WIP the Shader part of the GPU renderer. This publish is intended to take the name.

1 unstable release

0.0.0 Jul 25, 2021

#18 in #ray

MIT license

29KB
935 lines

Rukako

Rukako is a WIP GPU renderer in Rust.

Run

Currently, it only renders the scene appeared in Ray Tracing in One Weekend.

$ cargo run

and open out.png.

Output should be like

One Weekend

Dependencies

~4.5MB
~122K SLoC