1 unstable release
0.1.0 | Jul 25, 2024 |
---|
#1219 in Game dev
135KB
3K
SLoC
landmass_oxidized_navigation
An integration between bevy_landmass
and
oxidized_navigation
.
Overview
landmass
is the core navigation system with bevy_landmass
as the Bevy plugin
for it. With both of these crates, providing the navigation meshes to landmass
is still the responsibility of the user.
Thankfully, oxidized_navigation
provides navigation mesh generation based on
your world's colliders. landmass_oxidized_navigation
exists to automatically
convert your oxidized_navigation
meshes into bevy_landmass
navigation
meshes, so navigation meshes are created automatically!
To use landmass_oxidized_navigation
:
- Add your physics plugin of choice (compatible with
oxidized_navigation
). - Add the
OxidizedNavigationPlugin
. - Add the
Landmass3dPlugin
. - Add the
LandmassOxidizedNavigationPlugin
. - Create an
Archipelago3d
with theOxidizedArchipelago
component. - Add agents and start using them!
License
License under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~44–81MB
~1.5M SLoC