#nav-mesh

landmass_oxidized_navigation

An integration between bevy_landmass and oxidized_navigation for AI navigation

1 unstable release

0.1.0 Jul 25, 2024

#908 in Game dev

MIT/Apache

135KB
3K SLoC

landmass_oxidized_navigation

An integration between bevy_landmass and oxidized_navigation.

Overview

landmass is the core navigation system with bevy_landmass as the Bevy plugin for it. With both of these crates, providing the navigation meshes to landmass is still the responsibility of the user.

Thankfully, oxidized_navigation provides navigation mesh generation based on your world's colliders. landmass_oxidized_navigation exists to automatically convert your oxidized_navigation meshes into bevy_landmass navigation meshes, so navigation meshes are created automatically!

To use landmass_oxidized_navigation:

  1. Add your physics plugin of choice (compatible with oxidized_navigation).
  2. Add the OxidizedNavigationPlugin.
  3. Add the Landmass3dPlugin.
  4. Add the LandmassOxidizedNavigationPlugin.
  5. Create an Archipelago3d with the OxidizedArchipelago component.
  6. Add agents and start using them!

License

License under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~46–83MB
~1.5M SLoC