11 releases (breaking)
0.8.0 | Apr 13, 2023 |
---|---|
0.7.0 | Feb 18, 2023 |
0.6.0 | Jan 14, 2023 |
0.5.1 | Dec 15, 2022 |
0.0.0 | May 21, 2020 |
#760 in Graphics APIs
1,465 downloads per month
Used in 18 crates
(3 directly)
1MB
19K
SLoC
iced_glow
iced_glow
is a glow
renderer for iced_native
. This renderer supports OpenGL 3.0+ and OpenGL ES 2.0.
This renderer is mostly used as a fallback for hardware that doesn't support wgpu
(Vulkan, Metal or DX12).
Currently, iced_glow
supports the following primitives:
- Text, which is rendered using
glow_glyph
. No shaping at all. - Quads or rectangles, with rounded borders and a solid background color.
- Clip areas, useful to implement scrollables or hide overflowing content.
- Meshes of triangles, useful to draw geometry freely.
Installation
Add iced_glow
as a dependency in your Cargo.toml
:
iced_glow = "0.8"
Iced moves fast and the master
branch can contain breaking changes! If
you want to learn about a specific release, check out the release list.
Current limitations
The current implementation is quite naive, it uses:
- A different pipeline/shader for each primitive
- A very simplistic layer model: every
Clip
primitive will generate new layers - Many render passes instead of preparing everything upfront
- A glyph cache that is trimmed incorrectly when there are multiple layers (a
glyph_brush
limitation)
Some of these issues are already being worked on! If you want to help, get in touch!
Dependencies
~13–26MB
~471K SLoC