9 releases
Uses old Rust 2015
0.1.8 | Mar 10, 2022 |
---|---|
0.1.7 | Aug 14, 2021 |
0.1.4 | Jul 12, 2021 |
0.1.0 | Jun 29, 2021 |
#603 in GUI
35 downloads per month
Used in azul-webrender
265KB
6K
SLoC
opengl-function-loader
Defines a struct holding OpenGL function pointers as well as the corresponding
functions. Designed for no_std use (with default-features = false
).
You are responsible for loading the functions yourself:
fn main() {
/// ...
wglMakeContextCurrent(hDC, hRC);
let context = GenericGlContext {
glAccum: wglGetProcAddress("glAccum"),
glActiveTexture: wglGetProcAddress("glActiveTexture"),
glAlphaFunc: wglGetProcAddress("glAlphaFunc"),
glAreTexturesResident: wglGetProcAddress("glAreTexturesResident"),
...
};
// function provided by this library - also available on no_std!
context.clear_color(0.0, 0.0, 0.0, 0.0);
context.flush();
wglMakeContextCurrent(NULL, NULL);
}
If a function pointer is set to 0x00000
(i.e. the function is not loaded),
this library will return a "default" value without panicking (i.e.
Vec::new()
, String::new()
or 0
). With stdlib support it will
print a "missing function: X" to stdout before returning.
If stdlib support is enabled, GenericGlContext
implements gleam::Gl
!.
The point of this is to make it possible to integrate crates that use gleam::Gl
with custom OpenGL function pointer loaders while using custom loaders on no_std
.
License
The code is somewhat copied from servo/gleam, so it retains the original Apache/MIT license.