0.15.0+vulkano0.26 |
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0.6.0 |
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0.2.2 |
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#17 in #vulkano
45 downloads per month
57KB
963 lines
egui_vulkano_backend
Backend code to run egui using vulkano.
sample
cargo run --example off_screen
We have created a simple example project to show you, how to use this crate.
cargo run --example demo
Known Issue
Update v0.15+vulkano0.26
- target egui 0.15+ vulkano 0.26
- demo changed
- use official integration
egui_for_winit
likeegui_glium
does
Update v0.14.0 (Affected version)
- target egui 0.14. + vulkano 0.25
- remove wait_image_upload
- demo change
Update v0.6.0
- parallel buffer upload
- remove iter_vec dependency
- proper clipping
Update v0.5.0
- target egui 0.12.0 + vulkano 0.24.0
- no change in this crate API, but you need to work for vulkano change
Update v0.4.1(0f00641)
- removed egui runner
Update v0.4.0
- target egui 0.12.0 + vulkano 0.23
- api breaking change
Update v0.3.0
- add egui runner
- api breaking change see port guide
- add new function that support recreating and initializing render area
- target vulkano 0.22.0
Update v0.2.2
- remove bytemuck dependency
Update v0.2.1
- remove bug screenshot
Update v0.2.0
- rename api
- upload_egui_texture -> request_upload_egui_texture
- upload_pending_textures -> wait_texture_upload
- nonblocking image upload
- remove temporary index and vertex alloc
- remove uniform buffer
Update v0.1.0
- reduce uniform buffer and descriptor set allocation (v0.1.0)
- reduce index and vertex buffer allocation (v0.1.0)
Update
- remove vulkano_shader dependency extremely faster build time
- faster index and vertex buffer allocation
- skip render glitch mesh (index or vertices empty)
Fixed
- doesn't pass color test
- change tab in sample at debug build cause crash.
- in egui_demo color test scrollbar glitch
- stack over flow on debug build
Version list
egui_vulkano_backend | egui | vulkano | vulkano-shader(dependency) | vulkano-win(if use runner) |
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0.0.1 | 0.10.0 | 0.20.0 | 0.20.0 | not support |
0.0.2 | 0.10.0 | 0.20.0 | 0.20.0 | not support |
0.0.3 | 0.10.0 | 0.21.0 | 0.21.0 | not support |
0.0.4 | 0.10.0 | 0.21.0 | none | not support |
0.0.5 | 0.10.0 | 0.21.0 | none | not support |
0.1.0 | 0.10.0 | 0.21.0 | none | not support |
0.2.0 | 0.10.0 | 0.21.0 | none | not support |
0.2.1 | 0.10.0 | 0.21.0 | none | not support |
0.2.2 | 0.10.0 | 0.21.0 | none | not support |
0.3.0 | 0.10.0 | 0.22.0 | none | 0.22.0 |
0.4.0 | 0.12.0 | 0.23.0 | none | 0.23.0 |
0.4.1 | 0.12.0 | 0.23.0 | none | removed |
0.5.0 | 0.12.0 | 0.24.0 | none | removed |
0.5.0 | 0.13 | 0.24 | none | removed |
0.6.0 | 0.13 | 0.24 | none | removed |
0.14.0 | 0.14.0 | 0.25.0 | none | removed |
0.15+vulkano0.26 | 0.15 | 0.26 | none | removed |
License
egui_vulkano_backend is distributed under the terms of both the MIT license, and the Apache License (Version 2.0). See LICENSE-APACHE , LICENSE-MIT.
Thanks
- egui_wgpu_backend developers
- egui_winit_platform developers
- bug reporter
stack_overflow_on_debug_build
stack overflow on debug build from 0.14.0 (bisected) on Windows
- I tested official vulkano-shaders shader! macro produce same result.
- if you use release build not affected
- vulkano 0.25 related problem maybe they can't read properly shader that have push constants.
Dependencies
~20–30MB
~506K SLoC