7 releases (breaking)
new 0.7.0 | Dec 19, 2024 |
---|---|
0.6.0 | Oct 3, 2024 |
0.5.0 | Jul 3, 2024 |
0.4.0 | Apr 2, 2024 |
0.1.0 | Nov 1, 2023 |
#798 in Data structures
60 downloads per month
Used in 2 crates
88KB
975 lines
egui_suspense
A helper to display loading, error and retry uis when waiting for asynchronous data.
Minimal example
use eframe::egui;
use egui::CentralPanel;
use egui_suspense::EguiSuspense;
pub fn main() -> eframe::Result<()> {
let mut suspense = EguiSuspense::reloadable(|cb| {
std::thread::spawn(move || {
std::thread::sleep(std::time::Duration::from_secs(1));
cb(if rand::random() {
Ok("Hello".to_string())
} else {
Err("OOPSIE WOOPSIE!".to_string())
});
});
});
eframe::run_simple_native(
"DnD Simple Example",
Default::default(),
move |ctx, _frame| {
CentralPanel::default().show(ctx, |ui| {
// This will show a spinner while loading and an error message with a
// retry button if the callback returns an error.
suspense.ui(ui, |ui, data, state| {
ui.label(format!("Data: {:?}", data));
if ui.button("Reload").clicked() {
state.reload();
}
});
});
},
)
}
Dependencies
~7–45MB
~758K SLoC