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0.1.1 Oct 3, 2024
0.1.0 Oct 3, 2024

#175 in GUI

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125 downloads per month
Used in 2 crates

MIT license

44KB
784 lines

egui_flex

egui_ver Latest version Documentation unsafe forbidden License

I was curious how much of flexbox I could implement in egui in a single-pass layout, by just remembering the sizes of widgets from the previous frame. Turns out it's quite a lot!

First of all, here is a good refresher of what all the different flex keywords mean.

The following things work as expected:

  • flex-direction: row and column work as expected (I've named them horizontal and vertical to match egui's layout names)

  • flex-grow: you can give items a grow factor and they will grow to exactly fill the available space. An item with grow: 2 will grow twice as much as an item with grow: 1

    image

  • align-items / align-self:

    image

  • align-items-content / align-self-content: egui-specific property I added to help align an item's content if it has grow > 0.0 || align_self == Stretch

  • nested flex containers work and will grow as expected as long as they don't wrap:

    image

    Every group in the screenshot represents a flex container or flex item so this shows flexes nested three levels deep.

    You can't arbitrarily nest flexes in child ui's, you have to use a special method on the flex builder to add nested flexes, because it needs to communicate it's minimal size to the parent flex.

  • flex-wrap wrap and no-wrap works, wrap-reverse is not implemented

    • if wrap, items will fill the row and wrap once they reach Ui::available_width()
    • else, items will fill the row and overflow if they don't fit

The following things aren't implemented yet but should be possible:

  • justify-content: should be easy to add
  • handling wrapping in nested flex: not 100% certain but I think this should be possible
  • max width: with flex-grow it's currently not possible to set a max width right now

The following things are not possible

  • flex shrink: Getting a items intrinsic size requires adding the item without limiting it's size and to shrink an item we must limit it's size. Shrinking an item with a fixed size should in theory be possible.

Here's a demo showing how nice things flow into the next row when resizing the window:

https://github.com/user-attachments/assets/3f8d324e-7e51-4f4b-9415-f2d61e24d322

Real world example

Finally, I wanted to share a real world example how flex can improve the ui by a lot. In the hello_egui demo app I have a list of crates displayed as small tags in the sidebar. When just shown with ui.horizontal_wrapped it looks really weird:

image

When updated to use egui_flex it looks much nicer:

image

Example

Here is a simple example of how to use egui_flex:

use eframe::NativeOptions;
use egui::{Button, CentralPanel};
use egui_flex::{item, Flex, FlexAlignContent};

fn main() -> eframe::Result {
    eframe::run_simple_native(file!(), NativeOptions::default(), |ctx, _frame| {
        CentralPanel::default().show(ctx, |ui| {
            Flex::horizontal().show(ui, |flex| {
                flex.add(item().grow(1.0), Button::new("Growing button"));
                flex.add(item(), Button::new("Non-growing button"));

                // Nested flex
                flex.add_flex(
                    item().grow(1.0),
                    // We need the FlexAlignContent::Stretch to make the buttons fill the space
                    Flex::vertical().align_content(FlexAlignContent::Stretch),
                    |flex| {
                        flex.add(item(), Button::new("Vertical button"));
                        flex.add(item(), Button::new("Another Vertical button"));
                    },
                );
            });
        });
    })
}

Dependencies

~4–9MB
~86K SLoC