#bevy #dioxus #subsecond #hotpatch #result

bevy_simple_subsecond_system

Hotpatch your Bevy systems, allowing you to change their code while the app is running and directly seeing the results!

8 releases

Uses new Rust 2024

new 0.1.7 May 22, 2025
0.1.6 May 22, 2025

#188 in Game dev

Download history 182/week @ 2025-05-14

182 downloads per month

MIT/Apache

46KB
84 lines

Bevy Simple Subsecond System

crates.io docs.rs

Hotpatch your Bevy systems, allowing you to change their code while the app is running and directly seeing the results! This is a intermediate solution you can use until Bevy has implement this feature upstream.

Powered by Dioxus' subsecond
Please report all hotpatch-related problems to them :)

⚠️ Should work on Windows somehow, but I haven't yet figured out how! Let me know if you made it!

https://github.com/user-attachments/assets/a44e446b-b2bb-4e10-81c3-3f20cccadea0

First Time Installation

First, we'll install cargo-binstall. It's not strictly required, but it will make the setup much quicker. Click your OS below on instructions for how to do this

Windows
Set-ExecutionPolicy Unrestricted -Scope Process; iex (iwr "https://raw.githubusercontent.com/cargo-bins/cargo-binstall/main/install-from-binstall-release.ps1").Content
macOS
brew install cargo-binstall

or, if you don't use brew, same as on Linux.

Linux
curl -L --proto '=https' --tlsv1.2 -sSf https://raw.githubusercontent.com/cargo-bins/cargo-binstall/main/install-from-binstall-release.sh | bash
Build from source
cargo install cargo-binstall

Now, we need to install the Dioxus CLI of the newest alpha build:

cargo binstall dioxus-cli@0.7.0-alpha.0

Then make sure you're not using LD as your linker. Click your OS below on instructions for how to do this

In case you already configured a linker, setting rustflags = ["-C", "link-arg=-fuse-ld=/path/to/your/linker"] is surprisingly not enough!

Windows

Sorry friend, I didn't test this. All I know is that you can install rust-lld.exe by running

cargo binstall cargo-binutils
rustup component add llvm-tools-preview
macOS

You're in luck! The default linker on macOS is already something other than LD. You don't have to change a thing :)

Linux

Download clang and mold for your distribution, e.g.

sudo apt-get install clang mold

Then, replace your system ld with a symlink to mold. The most brutal way to do this is:

cd /usr/bin
sudo mv ld ld-real
sudo ln -s mold ld

On NixOS you can do this in a shell by replacing:

pkgs.mkShell {
    # ..
}

with:

pkgs.mkShell.override {
    stdenv = pkgs.stdenvAdapters.useMoldLinker pkgs.clangStdenv;
} {
    # ..
}

Usage

Add the crate to your dependencies:

cargo add bevy_simple_subsecond_system

Then add the plugin to your app:

use bevy::prelude::*;
use bevy_simple_subsecond_system::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(SimpleSubsecondPlugin::default())
        // rest of the setup
        .run();
}

Now you can annotate your systems with #[hot] to enable hotpatching for them:

use bevy_simple_subsecond_system::prelude::*;

#[hot]
fn greet() {
    info!("Hello from a hotpatched system! Try changing this string while the app is running!")
}

Note that greet is a regular Bevy system, so use whatever parameters you'd like.

After adding the system to your app, run it with

dx serve --hot-patch

Now try changing the string and saving the file while the app is running. If all goes well, it should print your new string!

Full code
use bevy::prelude::*;
use bevy_simple_subsecond_system::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(SimpleSubsecondPlugin::default())
        .add_systems(Update, greet)
        .run();
}

#[hot]
fn greet() {
    info!("Hello from a hotpatched system! Try changing this string while the app is running!")
}

Examples

Run the examples with

dx serve --hot-patch --example name_of_the_example

e.g.

dx serve --hot-patch --example patch_on_update

Known Limitations

  • Cannot combine mold as your Rust linker with a global target dir
  • Using this breaks dynamic linking
  • A change in the definition of structs that appear in hot-patched systems at runtime will result in your query failing to match, as that new type does not exist in World yet.
    • Practically speaking, this means you should not change the definition of Resources and Components of your system at runtime
  • All hotpatched systems run as exclusive systems, meaning they won't run in parallel
  • Only the topmost binary is hotpatched, meaning your app is not allowed to have a lib.rs or a workspace setup.
  • Attaching a debugger is problaby not going to work. Let me know if you try!
  • I did not test all possible ways in which systems can be used. Does piping work? Does bevy_mod_debugdump still work? Maybe. Let me know!
  • Some signatures are not supported, see the tests. Some have #[hot] commented out to indicate this
  • Only functions that exist when the app is launched are considered while hotpatching. This means that if you have a system A that calls a function B, changing B will only work at runtime if that function existed already when the app was launched.

Compatibility

bevy bevy_simple_subsecond_system
0.16 0.1

Dependencies

~26–39MB
~677K SLoC