8 releases
Uses new Rust 2024
new 0.1.7 | May 22, 2025 |
---|---|
0.1.6 | May 22, 2025 |
#188 in Game dev
182 downloads per month
46KB
84 lines
Bevy Simple Subsecond System
Hotpatch your Bevy systems, allowing you to change their code while the app is running and directly seeing the results! This is a intermediate solution you can use until Bevy has implement this feature upstream.
Powered by Dioxus' subsecond
Please report all hotpatch-related problems to them :)
⚠️ Should work on Windows somehow, but I haven't yet figured out how! Let me know if you made it!
https://github.com/user-attachments/assets/a44e446b-b2bb-4e10-81c3-3f20cccadea0
First Time Installation
First, we'll install cargo-binstall. It's not strictly required, but it will make the setup much quicker. Click your OS below on instructions for how to do this
Windows
Set-ExecutionPolicy Unrestricted -Scope Process; iex (iwr "https://raw.githubusercontent.com/cargo-bins/cargo-binstall/main/install-from-binstall-release.ps1").Content
macOS
brew install cargo-binstall
or, if you don't use brew
, same as on Linux.
Linux
curl -L --proto '=https' --tlsv1.2 -sSf https://raw.githubusercontent.com/cargo-bins/cargo-binstall/main/install-from-binstall-release.sh | bash
Build from source
cargo install cargo-binstall
Now, we need to install the Dioxus CLI of the newest alpha build:
cargo binstall dioxus-cli@0.7.0-alpha.0
Then make sure you're not using LD as your linker. Click your OS below on instructions for how to do this
In case you already configured a linker, setting
rustflags = ["-C", "link-arg=-fuse-ld=/path/to/your/linker"]
is surprisingly not enough!
Windows
Sorry friend, I didn't test this. All I know is that you can install rust-lld.exe
by running
cargo binstall cargo-binutils
rustup component add llvm-tools-preview
macOS
You're in luck! The default linker on macOS is already something other than LD. You don't have to change a thing :)
Linux
Download clang
and mold
for your distribution, e.g.
sudo apt-get install clang mold
Then, replace your system ld
with a symlink to mold
. The most brutal way to do this is:
cd /usr/bin
sudo mv ld ld-real
sudo ln -s mold ld
On NixOS you can do this in a shell by replacing:
pkgs.mkShell {
# ..
}
with:
pkgs.mkShell.override {
stdenv = pkgs.stdenvAdapters.useMoldLinker pkgs.clangStdenv;
} {
# ..
}
Usage
Add the crate to your dependencies:
cargo add bevy_simple_subsecond_system
Then add the plugin to your app:
use bevy::prelude::*;
use bevy_simple_subsecond_system::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(SimpleSubsecondPlugin::default())
// rest of the setup
.run();
}
Now you can annotate your systems with #[hot]
to enable hotpatching for them:
use bevy_simple_subsecond_system::prelude::*;
#[hot]
fn greet() {
info!("Hello from a hotpatched system! Try changing this string while the app is running!")
}
Note that greet
is a regular Bevy system, so use whatever parameters you'd like.
After adding the system to your app, run it with
dx serve --hot-patch
Now try changing the string and saving the file while the app is running. If all goes well, it should print your new string!
Full code
use bevy::prelude::*;
use bevy_simple_subsecond_system::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(SimpleSubsecondPlugin::default())
.add_systems(Update, greet)
.run();
}
#[hot]
fn greet() {
info!("Hello from a hotpatched system! Try changing this string while the app is running!")
}
Examples
Run the examples with
dx serve --hot-patch --example name_of_the_example
e.g.
dx serve --hot-patch --example patch_on_update
Known Limitations
- Cannot combine mold as your Rust linker with a global target dir
- Using this breaks dynamic linking
- A change in the definition of structs that appear in hot-patched systems at runtime will result in your query failing to match, as that new type does not exist in
World
yet.- Practically speaking, this means you should not change the definition of
Resource
s andComponent
s of your system at runtime
- Practically speaking, this means you should not change the definition of
- All hotpatched systems run as exclusive systems, meaning they won't run in parallel
- Only the topmost binary is hotpatched, meaning your app is not allowed to have a
lib.rs
or a workspace setup. - Attaching a debugger is problaby not going to work. Let me know if you try!
- I did not test all possible ways in which systems can be used. Does piping work? Does
bevy_mod_debugdump
still work? Maybe. Let me know! - Some signatures are not supported, see the tests. Some have
#[hot]
commented out to indicate this - Only functions that exist when the app is launched are considered while hotpatching. This means that if you have a system
A
that calls a functionB
, changingB
will only work at runtime if that function existed already when the app was launched.
Compatibility
bevy | bevy_simple_subsecond_system |
---|---|
0.16 | 0.1 |
Dependencies
~26–39MB
~677K SLoC