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#740 in Game dev

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Crates.io docs.rs Bevy tracking

Bevy RTS Camera

A screen recording showing camera movement

Summary

Bevy RTS Camera provides an RTS-style camera for Bevy Engine, to get your game up and running quickly. Designed for simple use cases, and does not try to cover advanced requirements.

Features:

  • Pan, zoom, and rotation
  • Automatically follows whatever you mark as 'ground'
  • Smoothed movement
  • Customisable controls and other settings
  • Comes with optional controller, or you can control it yourself

Default Controller

A default controller is included with these default controls:

  • Arrow Keys: pan
  • Mouse Wheel: zoom
  • Middle Mouse: rotate

You can also 'edge pan' by moving the mouse to the edge of the screen.

Quick Start

Add the plugin:

.add_plugins(RtsCameraPlugin)

Add RtsCamera to a camera:

commands.spawn((
    Camera3dBundle::default(),
    RtsCamera::default(),
    RtsCameraControls::default(),  // Optional
));

Add Ground to your ground/terrain entities:

commands.spawn((
    PbrBundle {
        mesh: meshes.add(Plane3d::default().mesh().size(80.0, 80.0)),
        ..default()
    },
    Ground,
));

This will set up a camera at world origin with good defaults based on a roughly realistic scale (where an average human is 1.75 units tall).

Check out the advanced example to see the possible configuration options.

Version Compatibility

bevy bevy_rts_camera
0.13 0.1-0.5

License

All code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.

Dependencies

~38–78MB
~1M SLoC