8 releases (4 breaking)
new 0.5.1 | Oct 27, 2024 |
---|---|
0.5.0 | Oct 22, 2024 |
0.4.1 | Sep 17, 2024 |
0.4.0 | Aug 12, 2024 |
0.1.0 | Jul 26, 2024 |
#380 in Game dev
283 downloads per month
79KB
1.5K
SLoC
Bevy Blendy Cameras
Summary
Editor like cameras controls and features inspired by Blender's viewport camera controls.
Features
- Pan/orbit/zoom camera controls with "zoom to mouse position" and "auto depth" options
- Fly camera controls
- Move to viewpoints (top, bottom, front, back, left, right)
- Frame entities into view
- Grab cursor or wrap cursor around the viewport during orbit and fly rotation
- Egui support
TODO
- Clean code
- Make fly mode works with orthographic projection
- Support "Auto depth" for pan movement. So that the result of the raycast under the mouse coursor always stays under the mouse cursor during pan, if no cursor grab/wrap.
- Make the raycast used for "Auto depth" respect the materials backface culling setting. Maybe optionally because this might conflict with other raycast options used for other uses by the user.
Default Controls
OrbitCameraController
- Middle mouse drag - Orbit
- Shift + Middle mouse drag - Pan
- Scroll wheel - Zoom
FlyCameraController
- Middle mouse drag - Rotate
- Scroll wheel - Change movement speed
- E - Move forward (zoom)
- D - Move backward (unzoom)
- S - Move to the left
- F - Move to the right
- W - Move to the bottom
- R - Move to the top
Quick Start
Add the plugin:
.add_plugins(BlendyCamerasPlugin)
Add the controllers components to a camera:
commands.spawn((
Camera3dBundle {
transform: Transform::from_translation(Vec3::new(0.0, 1.5, 5.0)),
..default()
},
OrbitCameraController::default(),
FlyCameraController {
is_enabled: false,
..default()
},
));
Check out the basic example to see more functionalities.
Cargo Features
bevy_egui
(optional): Ignore input whenegui
has the focus
Version Compatibility
bevy | bevy_blendy_cameras |
---|---|
0.14 | 0.2-0.5 |
0.13 | 0.1 |
Credits
- bevy_panorbit_camera: The code for this plugin is based on this.
Disclaimer
I am a bit new to both Rust and Bevy and this plugin is in early stages. Help is welcomed.
Dependencies
~40–77MB
~1.5M SLoC