21 releases (12 breaking)
0.13.1 | Nov 8, 2024 |
---|---|
0.13.0 | Jul 8, 2024 |
0.12.0 | Apr 12, 2024 |
0.10.0 |
|
0.4.0 | Jul 25, 2022 |
#126 in Game dev
3,437 downloads per month
Used in 2 crates
180KB
657 lines
Demo
Run a simple implementation of this grid by cloning this repository and running:
cargo run --example simple
Features
- Easily spawn an infinite grid aligned to the world origin and axes
- Spawn an unlimited number of axes aligned to arbitrary coordinate spaces
Usage
Add the plugin to the [dependencies]
in Cargo.toml
bevy_infinite_grid = { git = "https://github.com/ForesightMiningSoftwareCorporation/bevy_infinite_grid", branch = "main" }
Insert the infinite grid plugin after the default plugins.
.add_plugins(InfiniteGridPlugin)
And spawn the grid to see the results.
commands.spawn(InfiniteGridBundle::new(
materials.add(InfiniteGridMaterial::default()),
));
See the simple demo for an example of a minimal implementation.
Bevy Version Support
We intend to track the main
branch of Bevy. PRs supporting this are welcome!
bevy | bevy_infinite_grid |
---|---|
0.14 | 0.13 |
0.13 | 0.11, 0.12 |
0.12 | 0.10 |
0.11 | 0.8, 0.9 |
License
bevy_infinite_grid is free and open source! All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~38–75MB
~1.5M SLoC