4 releases (breaking)
0.4.0 | Aug 22, 2023 |
---|---|
0.3.0 | Aug 21, 2023 |
0.2.0 | Nov 22, 2022 |
0.1.0 | Nov 22, 2022 |
#1286 in Game dev
36KB
342 lines
bevy_ui_styled
Utility function that let's you define a bevy_ui Style
component with tailwindcss
inspired syntax.
If you are already familiar with tailwind classes just use them and it will probably work. As long as you only use the layout related classes. Not all features are supported, for example, bevy currently only supports flexbox. If you don't know tailwind but know bevy I'd recommend using the search in the tailwind docs which will give you a class that will probably work. It's not actually tailwind, just based on the same principles so plenty of things might not behave as expected.
Reference: https://tailwindcss.com
The basic idea is that each Style
property has a simple short-hand value that can be used to compose more complex styles. The parameter is simply a space separated string of those short-hand.
Example
This is the button example in bevy 0.8
use bevy::prelude::*;
fn system(mut commands: Commands, asset_server: AssetServer) {
commands
.spawn(ButtonBundle {
style: Style {
width: Val::Px(150.0),
height: Val::Px(65.0),
// center button
margin: UiRect::all(Val::Auto),
// horizontally center child text
justify_content: JustifyContent::Center,
// vertically center child text
align_items: AlignItems::Center,
..default()
},
background_color: Color::RED.into(),
..default()
})
.with_children(|parent| {
parent.spawn(TextBundle::from_section(
"Button",
TextStyle {
font_size: 40.0,
color: Color::rgb(0.9, 0.9, 0.9),
..default()
},
));
});
}
The same example using bevy_ui_styled
use bevy::prelude::*;
use bevy_ui_styled::styled;
fn system(mut commands: Commands, asset_server: AssetServer) {
commands
.spawn(ButtonBundle {
// This will return a Style component that is identical to the one above
style: styled!("w-150 h-65 m-auto justify-center items-center"),
background_color: Color::RED.into(),
..default()
})
.with_children(|parent| {
parent.spawn(TextBundle::from_section(
"Button",
TextStyle {
font_size: 40.0,
color: Color::rgb(0.9, 0.9, 0.9),
..default()
},
));
});
}
Px, Percent, Auto
Some of those utilities support passing a numerical value. Numbers are parse as f32
so you can pass it any valid f32
. If you use a fraction, it will compute the value as a percentage and clamp it to 100%.
use bevy_ui_styled::styled;
styled!("m-50"); // a 50px margin
styled!("m-1.5"); // a 1.5px margin
styled!("m-1/2"); // a 1/2 margin. Any fraction will be converted to a percentage and clamped to 100%
styled!("m-50%"); // a 50% margin
styled!("m-auto"); // a Val::Auto margin
Warning: In tailwind, decimal values are used to represent em
values. Since bevy only supports percent and pixels I simply evaluate it as a pixel value. I don't know how bevy interprets a 0.5 pixel.
Colors
bevy_ui_styled
has a colors
module that contains the default colors from tailwind. Unlike tailwind these aren't easily customizable, but you can use const CUSTOM_COLOR: Color
if you want custom colors. The goal of this module is to have some basic colors to get you started.
Bevy Version Support
bevy_ui_styled | bevy |
---|---|
0.4 | 0.11 |
0.3 | 0.10 |
0.2 | 0.9 |
Dependencies
~19–28MB
~435K SLoC