3 releases
0.1.2 | Aug 4, 2024 |
---|---|
0.1.1 | Aug 4, 2024 |
0.1.0 | Jul 24, 2024 |
#441 in Game dev
23 downloads per month
Used in bevy_terminal_display
14KB
218 lines
bevy_headless_render
A plugin for the Bevy engine which allows for headless rendering.
Every frame will be copied from HeadlessRenderSource
render textures into HeadlessRenderDestination
images each frame.
Compatibility
Crate Version | Bevy Version |
---|---|
0.1 | 0.14 |
Installation
crates.io
[dependencies]
bevy_headless_render = "0.1"
Using git URL in Cargo.toml
[dependencies.bevy_headless_render]
git = "https://github.com/exvacuum/bevy_headless_render.git"
Usage
In main.rs
:
use bevy::prelude::*;
use bevy_headless_render;
fn main() {
App::new()
.add_plugins((
DefaultPlugins
.build()
.disable::<WinitPlugin>(),
ScheduleRunnerPlugin::run_loop(Duration::from_secs_f32(1.0 / TICK_RATE)),
bevy_headless_render::HeadlessRenderPlugin,
))
.run();
}
When spawning a camera:
let size = Extent3d {
width: 640,
height: 480,
depth_or_array_layers: 1,
};
let mut image = Image {
texture_descriptor: TextureDescriptor {
label: None,
size,
dimension: TextureDimension::D2,
format: TextureFormat::R8Unorm,
mip_level_count: 1,
sample_count: 1,
usage: TextureUsages::TEXTURE_BINDING
| TextureUsages::COPY_SRC
| TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
},
..default()
};
image.resize(size);
let image_handle = images.add(image); // ResMut<Assets<Image>>
commands.spawn((
Camera3dBundle {
camera: Camera {
target: image_handle.clone().into();
..Default::default()
},
..Default::default()
},
bevy_headless_render::HeadlessRenderBundle {
source: headless_render_sources.add(HeadlessRenderSource(image_handle.clone())), // ResMut<Assets<HeadlessRenderSource>>
destination: HeadlessRenderDestination::default(),
},
));
The HeadlessRenderDestination component will contain the extracted image which can be used or saved for whatever you need.
License
This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.
Dependencies
~36–72MB
~1.5M SLoC