#bevy #headless #image #bevy-plugin #rendering #frame #render

bevy_headless_render

A plugin for the bevy engine which enables headless rendering to an image for use in the main world

3 releases

0.1.2 Aug 4, 2024
0.1.1 Aug 4, 2024
0.1.0 Jul 24, 2024

#491 in Game dev

26 downloads per month
Used in bevy_terminal_display

0BSD OR MIT OR Apache-2.0

14KB
218 lines

bevy_headless_render

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A plugin for the Bevy engine which allows for headless rendering.

Every frame will be copied from HeadlessRenderSource render textures into HeadlessRenderDestination images each frame.

Compatibility

Crate Version Bevy Version
0.1 0.14

Installation

crates.io

[dependencies]
bevy_headless_render = "0.1"

Using git URL in Cargo.toml

[dependencies.bevy_headless_render]
git = "https://github.com/exvacuum/bevy_headless_render.git"

Usage

In main.rs:

use bevy::prelude::*;
use bevy_headless_render;

fn main() {
    App::new()
        .add_plugins((
            DefaultPlugins
            .build()
            .disable::<WinitPlugin>(),
            ScheduleRunnerPlugin::run_loop(Duration::from_secs_f32(1.0 / TICK_RATE)),
            bevy_headless_render::HeadlessRenderPlugin,
        ))
        .run();
}

When spawning a camera:

let size = Extent3d {
    width: 640,
    height: 480,
    depth_or_array_layers: 1,
};

let mut image = Image {
    texture_descriptor: TextureDescriptor {
        label: None,
        size,
        dimension: TextureDimension::D2,
        format: TextureFormat::R8Unorm,
        mip_level_count: 1,
        sample_count: 1,
        usage: TextureUsages::TEXTURE_BINDING
            | TextureUsages::COPY_SRC
            | TextureUsages::RENDER_ATTACHMENT,
        view_formats: &[],
    },
    ..default()
};

image.resize(size);

let image_handle = images.add(image); // ResMut<Assets<Image>>

commands.spawn((
    Camera3dBundle {
        camera: Camera {
            target: image_handle.clone().into();
            ..Default::default()
        },
        ..Default::default()
    },
    bevy_headless_render::HeadlessRenderBundle {
        source: headless_render_sources.add(HeadlessRenderSource(image_handle.clone())), // ResMut<Assets<HeadlessRenderSource>>
        destination: HeadlessRenderDestination::default(),
    },
));

The HeadlessRenderDestination component will contain the extracted image which can be used or saved for whatever you need.

License

This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.

Dependencies

~35–72MB
~1.5M SLoC