3 unstable releases
new 0.3.0 | Dec 11, 2024 |
---|---|
0.2.1 | Aug 5, 2024 |
0.2.0 | Jul 21, 2024 |
#585 in Game dev
Used in bevy_terminal_display
21KB
242 lines
bevy_dither_post_process
A plugin for the Bevy engine which adds a dither post-processing effect.
The effect is implemented as a bilevel ordered dither using a Bayer matrix with a configurable level. It dithers the image to black and white only, and operates on the entire screen.
Screenshots
Configuration Used:
bevy_dither_post_process::components::DitherPostProcessSettings::new(3, &asset_server);
Compatibility
Crate Version | Bevy Version |
---|---|
0.3 | 0.15 |
0.2 | 0.14 |
0.1 | 0.13 |
Installation
crates.io
[dependencies]
bevy_dither_post_process = "0.3"
Using git URL in Cargo.toml
[dependencies.bevy_dither_post_process]
git = "https://git.exvacuum.dev/bevy_dither_post_process"
Usage
In main.rs
:
use bevy::prelude::*;
use bevy_dither_post_process;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
bevy_dither_post_process::DitherPostProcessPlugin,
))
.run();
}
When spawning a camera:
commands.spawn((
// Camera3d...
bevy_dither_post_process::components::DitherPostProcessSettings::new(level, &asset_server);
));
This effect will only run for cameras which contain this component.
License
This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.
Dependencies
~42–75MB
~1.5M SLoC