1 unstable release
0.1.0 | May 1, 2021 |
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#36 in #immediate-mode
130KB
710 lines
Bevy Canvas API
An immediate mode 2D drawing API for Bevy game engine.
Known issues
- MSAA not working
- WebGL support absent
lib.rs
:
Unofficial Bevy canvas API
This crate allows Bevy users to arbitrarily draw 2D shapes without spawning any entity. You will need to spawn a 2D camera.
The main goal of this project is to help users draw any geometric shape in
the most ergonomical possible way, without the need to spawn entities,
unlike bevy_prototype_lyon
.
Setup
Don't forget to add the plugin and a 2d camera. Here's an example:
use bevy::prelude::*;
use bevy_canvas::CanvasPlugin;
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_plugin(bevy_canvas::CanvasPlugin)
.add_startup_system(setup.system());
}
fn setup(mut commands: Commands) {
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
}
Usage
For the common usage guide, see the plugin documentation.
Dependencies
~25–67MB
~685K SLoC