#matrix-vector #linear-algebra #matrix #gamedev #vector-math #vector

nightly beagle

A basic linear algebra library for computer graphics

5 releases

Uses old Rust 2015

0.1.4 Nov 7, 2016
0.1.3 Nov 2, 2016
0.1.2 Nov 1, 2016
0.1.1 Dec 18, 2015
0.1.0 Dec 15, 2015

#1429 in Math

MIT/Apache

275KB
5K SLoC

beagle-rs

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Documentation

A basic linear algebra library for computer graphics. 🐶

Beagle is mostly inspired by GLSL (however Beagle is row-major) and attempts to recreate the majority of its functionality in Rust.

FAQ

Why should I use beagle?

Beagle provides generic matrix and vector types up to 4x4 size. It provides all the operators you'd expect, including between vectors/matrices and scalars (though scalars must be wrapped with the v function).

Beagle also provides operations that function generically on both matrices and vectors (e.g component-wise comparisons, component-wise square roots, component summation).

Beagle makes it very easy to design your own custom component-wise functions.

Beagle also provides swizzles via the Index operator.

Swizzles? What are those?

Swizzles are a nice way of rearranging the elements of a vector. For example, given the vector a:

use beagle::vec::*;
use beagle::index::swizzle:xyzw::*;

let a = Vec4::new([3, 5, 7, 11]);

We can swizzle it to produce a subvector of just the X and Y components via a[XY]. We can even modify a through this.

a[XY] += Vec2::new(1, 3);
assert_eq!(a, Vec4::new([4, 8, 7, 11]));

Swizzles can even be used to duplicate components:

let r = a[ZZZZ] + Vec4::new([1, 2, 3, 4]);
assert_eq!(r, Vec4::new([12, 13, 14, 15]));

Like glsl, swizzles with multiple copies of a sinlg ecomponent cannot be modified:

a[ZZ] += Vec2::new(1, 3); // error

Also, rust's lack of IndexGet/IndexAssign traits impose some limitations. Only sequential swizzles like XY or YZW result in actual Vec objects, and thus only they can be directly assigned to. Other swizzles are currently relegated to returning reference objects.

This means you can't never assign to non-sequential swizzles (except through use of unsafe, but just don't do that). Also when assigning to Vec objects (either simple objects or the result of sequential swizzles), you cannot directly use non-sequential swizzles, as they are not direct Vec objects.

a[YX] = Vec2::new(1, 2); // error: non-sequential LHS
a[XY] = b[YX];           // error: non-sequential RHS
a[XY] = b[YX].into();    // works
a[XY] = &b[YX] + v(0);   // works

Note the & in the last example. This is a another limitation of non-sequential swizzles. As they are reference objects, and the Index operator automatically derefernces in most situations, we must explicitly add the reference back.

As in glsl, you are free to swizzle the result of a swizzle. Note that this can result in what amounts to a sequential swizzle, and as such the result will be a Vec object.

a[YX][YX] = Vec2::new(1, 2);

I literally have no idea why you would ever do this, but you can.

Also as in glsl, since the result of indexing a matrix is a Vec object, you are free to swizzle that:

m[0][XY] = Vec2::new(1, 2);

This crate requires nightly, why?

Sadly yes, for right now nightly is required. The things used are:

  • associated_consts
  • advanced_slice_patterns

I'd be willing to give up associated_consts in favor of static functions for the moment, but advanced_slice_patterns are absolutely necessary, so in for a penny, in for a pound.

Seems like you've got a lot of unsafe in there, Should I be concerned?

Yes, please voice your concern on rust-lang/rust#37302 so I can remove most of the unsafe code.

After that, the next thing blocking unsafe removal is the lack of IndexGet/IndexAssign for swizzles. unsafe is used to get slightly around this for some cases, but it's a bit of a hack until rust-lang/rfcs#997 goes anywhere.

There are a few unsafe things that won't be going away, however.

  • The FloatTransmute implementations.
  • Casting back and forth between references to [T; 4], CustomArrayFour<T>, and Vec4<T>.

What's next?

  • More tests.
  • More documentation.

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

No runtime deps