17 releases (8 breaking)
✓ Uses Rust 2018 edition
|0.10.4||Jan 10, 2019|
|0.9.0||Oct 23, 2018|
|0.7.0||May 19, 2018|
|0.3.0||Mar 31, 2016|
#4 in Rendering engine
1,511 downloads per month
Used in 7 crates (2 directly)
High-level rendering engine with multiple backends. This project is a work in progress and is very incomplete. Pardon the dust!
A data parallel rendering engine developed by the Amethyst project.
This crate provides OpenGL graphics rendering functionality through various rendering passes. The rendering passes may handle different domains of rendering, such as "draw game objects" vs "render text"; or they can handle the same domain with different variations, such as "draw objects with lighting" vs "draw objects ignoring lighting".
In an application, objects may be composed of multiple renderable entities, such as a main body and separate limbs. Where the limbs join the the body, it will look more realistic if the vertex positions are affected by the relative positions to the body and limb.
This is where, for a
DrawX pass, you will find a corresponding
DrawXSeparate pass which
supports vertex skinning and joint transformations to improve the render. An exception to this
DrawFlat2D pass, which does not support joint transformations.