#gif #animation #bevy

vleue_kinetoscope

Animated GIF player for Bevy

9 releases

0.3.1 Nov 30, 2024
0.3.0 Nov 30, 2024
0.2.0 Jul 4, 2024
0.2.0-rc.4 Jun 29, 2024
0.1.1 May 24, 2024

#2245 in Game dev

Download history 140/week @ 2024-11-21 464/week @ 2024-11-28 486/week @ 2024-12-05 281/week @ 2024-12-12 185/week @ 2024-12-19 154/week @ 2024-12-26 193/week @ 2025-01-02 132/week @ 2025-01-09 127/week @ 2025-01-16 138/week @ 2025-01-23 134/week @ 2025-01-30 96/week @ 2025-02-06 144/week @ 2025-02-13 158/week @ 2025-02-20 156/week @ 2025-02-27 140/week @ 2025-03-06

613 downloads per month

MIT/Apache

1.5MB
252 lines

vleue_kinetoscope

MIT/Apache 2.0 Doc Crate Bevy Tracking CI

Animated GIF and WebP player for Bevy.

animated-gif

Usage

System setup

Add the plugin to your app:

use bevy::prelude::*;
use vleue_kinetoscope::AnimatedImagePlugin;

fn main() {
    App::new()
        // Usually included with `DefaultPlugins`
        .add_plugins(AssetPlugin::default())
        .add_plugins(AnimatedImagePlugin);
}

Play an animated gif

Spawn an entity with the component AnimatedImageController:

use bevy::prelude::*;
use vleue_kinetoscope::*;

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn(AnimatedImageController::play(asset_server.load("cube.gif")));
}

Play an animated WebP

Spawn an entity with the component AnimatedImageController:

use bevy::prelude::*;
use vleue_kinetoscope::*;

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn(AnimatedImageController::play(asset_server.load("cube.webp")));
}

Bevy Support

Bevy vleue_kinetoscope
main main
0.15 0.3
0.14 0.2
0.13 0.1

Dependencies

~42–74MB
~1.5M SLoC