5 releases
0.2.0 | Nov 13, 2022 |
---|---|
0.1.3 | May 25, 2022 |
0.1.2 | Jan 17, 2022 |
0.1.1 | Jan 16, 2022 |
0.1.0 | Jan 16, 2022 |
#1922 in Game dev
120KB
257 lines
A simple implementation of the astar pathfinding algorithm from red blob games.
In order to use the pathfinder you must have a path map for it to navigate. You can
define one by implementing the PathingMap
trait, or you can use the built-in
PathMap2d
.
Example
use sark_pathfinding::*;
let map = PathMap2d::new([50,50]);
let mut astar = AStar::from_size([50,50]);
let path = astar.find_path(&map, [4,4], [10,10]).unwrap();
From the "terminal" example.
lib.rs
:
A simple implementation of the astar pathfinding algorithm from red blob games.
In order to use the pathfinder you must have a path map for it to navigate. You can define one by implementing the [PathingMap] trait, or you can use the built-in [PathMap2d].
Example
use sark_pathfinding::*;
let map = PathMap2d::new([50,50]);
let mut astar = AStar::new(20);
let path = astar.find_path(&map, [4,4], [10,10]).unwrap();
Dependencies
~4MB
~126K SLoC