1 unstable release
Uses old Rust 2015
0.1.8 | Aug 26, 2022 |
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#367 in Rendering
170KB
54 lines
distance-field
Warning:
This is a temporary fork until a new upstream version is released against image>=0.24.2
A Rust library/executable for generating distance field bitmaps to render as pseudo-vector images in a shader
Documentation
Generator binary
Checkout the repository and cd
into it; then run:
cargo run --example generator -- img/input.png output.png 64 64
This will take the following image as input:
And generate a 64x64 distance field:
Now we can use the generated distance field to create a vector image.
Using the distance field
First we need to scale it up with a linear interpolation:
Then we apply a treshold function:
You can see that we have something which looks very similar to the original input image and that just from a 64x64 image! But it's still very pixelated and doesn't look like a vector image. This can be fixed by not doing a hard treshold but allowing some shades of gray.
Library
An example usecase for the library would be to automatically convert asset images. You can achieve this by having a build.rs
similar to this:
extern crate image;
extern crate distance_field;
use std::fs::File;
use distance_field::DistanceFieldExt;
fn convert_image_to_dfield(input: &str, output: &str) {
// Load the 'input' image
let img = image::open(input).unwrap();
// Generate a distance field from the image
let outbuf = img.grayscale().distance_field(distance_field::Options {
size: (128, 128),
max_distance: 256,
..Default::default()
});
// Save it to 'output' as a PNG
image::DynamicImage::ImageLuma8(outbuf).save(output).unwrap();
}
fn main() {
convert_image_to_dfield("img/input.png", "output.png");
}
And adding the following to Cargo.toml
:
[packages]
build = "build.rs"
[build-dependencies]
distance-field = "0.1"
image = "0.22"
Dependencies
~5MB
~62K SLoC