27 releases (7 breaking)
0.8.3-alpha | Jan 29, 2023 |
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0.7.5-alpha | Dec 6, 2022 |
0.6.3-alpha | Nov 4, 2022 |
0.5.1-alpha | Jul 22, 2022 |
0.1.2 | Apr 5, 2021 |
#1017 in Game dev
66 downloads per month
135KB
4K
SLoC
Status
omt
Omni-Mad Tools
A set of tiny tools used for game development.
omt-asset
Controls the conversion of source content into game data.
omt-atlas
Combines textures into one (or more) texture atlases.
omt-font
Creates a signed distance field (SDF) font from a font file, e.g. .ttf, o .otf.
omt-packer
Combines a list of files into a single pakfile.
omt-script
Verifies, and copies (aka converts) a script. Currently very rough, only does a quick lua verification.
omt-shader
Verififes, and optionally optimizes shaders.
omt-soundbank
Converts a soundbank configurtion into a binary config file, and writes out a header (currently c++ only) so you can use #defined values instead of magic numbers.
omt-xcassets
Creates an AppIcon set from a single file. Mostly used to make development for Apple devices easier.
Dependencies
~24–37MB
~423K SLoC