14 releases
0.3.12-alpha | Jan 5, 2024 |
---|---|
0.3.11-alpha | Jul 22, 2022 |
0.3.1 | Dec 2, 2021 |
0.2.5-beta | Dec 2, 2021 |
0.1.5-alpha | Nov 30, 2021 |
#478 in Game dev
61 downloads per month
36KB
917 lines
omr-bumper
Warning:
This is work in progress, and currently slightly broken. Still good enough for me.
Feel free to open issues on github, and/or pull requests with fixes.
About
Does all the necessary preparation to have github build a release.
- Prepare release
- Checks workspace/git is clean
- Removes -dev from version, and replaces by alpha/beta/[none]
- Update Cargo.lock
cargo update --workspace --dry-run --verbose
- Commmits Cargo.toml (and other files as needed)
- Pushes to git
- Tags the release
- Pushes the tag
- Prepare to continue with development
- Bumps the local version patch/minor/major
- Commits Cargo.toml
- Pushes to git
Note
"revspec 'origin/HEAD' not found"
The git interface is pretty complex.
For them moment we use origin/HEAD
to get the "correct" refspec.
If you didn't create your local repository by cloning this will not exist.
You can create it via git symbolic-ref refs/remotes/origin/HEAD refs/remotes/origin/master
.
This will be fixed in a future release.
You can verify origin/HEAD
exists via git show-ref
.
Dependencies
~67MB
~1.5M SLoC